Jump to content

[1.7] change item texture problem


MrRiegel

Recommended Posts

hey,

I made a sword with an inventory with one slot.

the texture of the sword depends on the containing item.

@Override
public IIcon getIconFromDamage(int p_77617_1_) {
	if (sword
			.getTagCompound()
			.getTagList(InventoryNevTool.tagName,
					sword.getTagCompound().getId()).getCompoundTagAt(0)
			.getShort("Damage") == 6) {
		return icon_f;
	} else {
		return itemIcon;
	}
}

 

but while the gui is open and changing the item, the sword icon is flickering.

https://drive.google.com/file/d/0Bxk8bebSTRk-LVN5YWhIWDF0RWc/view?usp=sharing

 

how can I stop this?

 

container:

public class ContainerNevTool extends Container {

InventoryNevTool inv;

public ContainerNevTool(EntityPlayer player, InventoryPlayer invPlayer,
		InventoryNevTool inv) {
	this.inv = inv;

	for (int i = 0; i < 1; i++) {
		for (int j = 0; j < 1; j++) {
			addSlotToContainer(new MySlot(inv, j + i * 1, 80 + j * 18,
					48 + i * 18));
		}
	}

	for (int i = 0; i < 3; i++) {
		for (int j = 0; j < 9; j++) {
			addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9,
					8 + j * 18, 84 + i * 18));
		}
	}

	for (int i = 0; i < 9; i++) {
		if (i == invPlayer.currentItem)
			addSlotToContainer(new EvilSlot(invPlayer, i, 8 + i * 18, 142));
		addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 142));
	}
}

@Override
public boolean canInteractWith(EntityPlayer player) {
	return inv.isUseableByPlayer(player);
}

@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slot) {
	ItemStack stack = null;
	Slot slotObject = (Slot) inventorySlots.get(slot);

	// null checks and checks if the item can be stacked (maxStackSize > 1)
	if (slotObject != null && slotObject.getHasStack()) {
		ItemStack stackInSlot = slotObject.getStack();
		if (!stackInSlot.getItem().equals(ModItems.cry))
			return null;
		stack = stackInSlot.copy();

		// merges the item into player inventory since its in the tileEntity
		if (slot < inv.getSizeInventory()) {
			if (!this.mergeItemStack(stackInSlot, inv.getSizeInventory(),
					36 + inv.getSizeInventory(), true)) {
				return null;
			}
		}
		// places it into the tileEntity is possible since its in the player
		// inventory
		else if (!this.mergeItemStack(stackInSlot, 0,
				inv.getSizeInventory(), false)) {
			return null;
		}

		if (stackInSlot.stackSize == 0) {
			slotObject.putStack(null);
		} else {
			slotObject.onSlotChanged();
		}

		if (stackInSlot.stackSize == stack.stackSize) {
			return null;
		}
		slotObject.onPickupFromSlot(player, stackInSlot);
	}
	return stack;
}

}

 

inventory:

public class InventoryNevTool implements IInventory {

private ItemStack[] inv;

public static final int INV_SIZE = 1;
public static String tagName = "NevTool";

ItemStack storedInv = null;

public InventoryNevTool(ItemStack stack) {
	inv = new ItemStack[iNV_SIZE];
	this.storedInv = stack;
	if (!storedInv.hasTagCompound()) {
		storedInv.setTagCompound(new NBTTagCompound());
	}
	readFromNBT(storedInv.getTagCompound());
}

public void readFromNBT(NBTTagCompound compound) {
	String key = tagName;
	if (key == null || key.equals("")) {
		return;
	}
	NBTTagList items = compound.getTagList(key, compound.getId());
	for (int i = 0; i < items.tagCount(); ++i) {
		NBTTagCompound item = items.getCompoundTagAt(i);
		byte slot = item.getByte("Slot");
		if (slot >= 0 && slot < getSizeInventory()) {
			inv[slot] = ItemStack.loadItemStackFromNBT(item);
		}
	}

}

public void writeToNBT(NBTTagCompound compound) {
	String key = tagName;
	if (key == null || key.equals("")) {
		return;
	}
	NBTTagList items = new NBTTagList();
	for (int i = 0; i < getSizeInventory(); ++i) {
		if (getStackInSlot(i) != null) {
			NBTTagCompound item = new NBTTagCompound();
			item.setByte("Slot", (byte) i);
			getStackInSlot(i).writeToNBT(item);
			items.appendTag(item);
		}
	}
	compound.setTag(key, items);
}

public static boolean isNevPick(ItemStack stack) {
	return stack != null && stack.getItem() == ModItems.nevpick;
}

@Override
public int getSizeInventory() {
	return inv.length;
}

@Override
public ItemStack getStackInSlot(int slot) {
	return inv[slot];
}

@Override
public ItemStack decrStackSize(int slot, int amt) {
	ItemStack stack = getStackInSlot(slot);
	if (stack != null) {
		if (stack.stackSize <= amt) {
			setInventorySlotContents(slot, null);
		} else {
			stack = stack.splitStack(amt);
			if (stack.stackSize == 0) {
				setInventorySlotContents(slot, null);
			}
		}
	}
	return stack;
}

@Override
public ItemStack getStackInSlotOnClosing(int slot) {
	ItemStack stack = getStackInSlot(slot);
	if (stack != null) {
		setInventorySlotContents(slot, null);
	}
	this.markDirty();
	return stack;
}

@Override
public void setInventorySlotContents(int slot, ItemStack stack) {
	inv[slot] = stack;
	if (stack != null && stack.stackSize > getInventoryStackLimit()) {
		stack.stackSize = getInventoryStackLimit();
	}
	this.markDirty();

}

@Override
public String getInventoryName() {
	return storedInv.getDisplayName();
}

@Override
public boolean hasCustomInventoryName() {
	return false;
}

@Override
public int getInventoryStackLimit() {
	return 1;
}

@Override
public void markDirty() {
	for (int i = 0; i < getSizeInventory(); ++i) {
		if (getStackInSlot(i) != null && getStackInSlot(i).stackSize == 0)
			inv[i] = null;
	}
	writeToNBT(storedInv.getTagCompound());
}

@Override
public boolean isUseableByPlayer(EntityPlayer player) {
	ItemStack stack = player.getCurrentEquippedItem();
	return stack != null
			&& (stack.getItem() == ModItems.nevpick
					|| stack.getItem() == ModItems.nevshovel
					|| stack.getItem() == ModItems.nevaxe || stack
					.getItem() == ModItems.nevsword);
}

@Override
public void openInventory() {
}

@Override
public void closeInventory() {
}

@Override
public boolean isItemValidForSlot(int slot, ItemStack stack) {
	return false;
}

}

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • hola thanks for answering  i set some system outs to see what was happening and is a little weirder than i thought     @Override     protected void saveAdditional( CompoundTag nbt ){                  nbt.put("itemhandler", itemhandler.serializeNBT() );         nbt.putInt("progress", this.progress );         System.out.println("saveAdditional(nbt)");                 System.out.println(NbtUtils.prettyPrint(nbt)); //<-- this is whats getting saved         super.saveAdditional( nbt );     }     @Override     public void load( CompoundTag nbt ){         itemhandler.deserializeNBT( nbt.getCompound("itemhandler") );         this.progress = nbt.getInt("progress" );         System.out.println(NbtUtils.prettyPrint(nbt)); //<-- this is whats minecraft is giving back to the entity          System.out.println("load(nbt)");         super.load( nbt );     }   this dead adventurer body has two parts a block and the blockItem  both has their own itemhandlers and their own menus  *when i change some element inside the menu gui  it triguers the saveAdditional(nbt) system out whit a pretty print of the data beign saved  *when the world map loads it triguers the load(nbt) system out whit a pretty print of the data minecraft is gibing to this BlockEntity       ################ first i set the block entity (dead adventurer body like shaped) and put only a weath seed  in the slot 10 and i get this in the console soo its all right    close minecraft launch it again i see the system out whit the data returned to the entity and its look good theres is only a weed seed  ################ Second, now i gonna change the seed for two arrows  the console says its all right the two arrows are beign saved    now close and fireback again minecraft bam minecraft returns again the original data whit only a wheat seed the arrow data has been loss   try again now i gonna put 3 wheat seeds minecraft's system out says he gets it and save it    close fire again  data loss once more time  and it return just the original wheat seed    ####################################################################################### sorry for the long post and the crappy video  this is the reason why i say its saving the Block Entity data only when it feels like             
    • Yesterday I buy a minecraft server to play with my friends you know... One of my friends send me the list of mods to add and then i start to dowload them, when i add them to the server it start crashing but i don't know about this things because it's my first time buying a minecraft server This is the error: https://paste.ee/p/sJf7B
    • Discovering that a trusted colleague had accessed my Bitcoin account and transferred $30,000 worth of bitcoins was a devastating blow. It shattered the trust I had placed in them and left me feeling vulnerable and betrayed. However, in the face of adversity, I turned to MUYERN TRUST HACKER for assistance in reclaiming control over my finances and holding the perpetrators accountable for their actions. One of the standout features of MUYERN TRUST HACKER was its ability to provide real-time alerts and notifications, keeping me informed every step of the way. With the support of MUYERN TRUST HACKER, I was able to gather irrefutable evidence of the perpetrator's actions and hold them accountable for their crimes. Armed with the information provided by the platform, I pursued legal recourse and ensured that justice was served. The perpetrator faced severe consequences for their actions, including legal penalties and financial restitution. Beyond its role in facilitating the recovery process, MUYERN TRUST HACKER provided me with a sense of empowerment and resilience in the face of adversity. While the experience was undoubtedly challenging, it ultimately served as a testament to the importance of vigilance and the power of technology in safeguarding our digital assets. Thanks to MUYERN TRUST HACKER, I emerged stronger and more resilient, ready to face whatever challenges the future may hold. Mail; muyerntrusted[At] mail-me .c o m
    • Discovering that a trusted colleague had accessed my Bitcoin account and transferred $30,000 worth of bitcoins was a devastating blow. It shattered the trust I had placed in them and left me feeling vulnerable and betrayed. However, in the face of adversity, I turned to MUYERN TRUST HACKER web [ ht tps:// muyerntrusthack.solutions/ ] for assistance in reclaiming control over my finances and holding the perpetrators accountable for their actions. One of the standout features of MUYERN TRUST HACKER was its ability to provide real-time alerts and notifications, keeping me informed every step of the way. With the support of MUYERN TRUST HACKER, I was able to gather irrefutable evidence of the perpetrator's actions and hold them accountable for their crimes. Armed with the information provided by the platform, I pursued legal recourse and ensured that justice was served. The perpetrator faced severe consequences for their actions, including legal penalties and financial restitution. Beyond its role in facilitating the recovery process, MUYERN TRUST HACKER provided me with a sense of empowerment and resilience in the face of adversity. While the experience was undoubtedly challenging, it ultimately served as a testament to the importance of vigilance and the power of technology in safeguarding our digital assets. Thanks to MUYERN TRUST HACKER, I emerged stronger and more resilient, ready to face whatever challenges the future may hold. Mail; muyerntrusted[At] mail-me .c o m  
    • Do you have still this problem? (I have it too so I want to know if you did something with it)  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.