Jump to content

[1.7.10] Replace block after amount of time / set block metadata


Recommended Posts

Posted

Hello, I'm trying to have a fluid dry over time and get replaced by a block. How can I check how many ticks have passed since the fluid was placed ? I've found TickEvent, but I don't know what to do with it, how can I get all corresponding blocks ? Also, using the fluid's metadata seems to be a good idea to store the time since the block was placed, is World.setBlockMetadataWithNotify the right way to change it ? And how do I use it (in the doc the parameters are just four ints with random names) ? Thanks a lot

Posted

Hi

 

Have a look in BlockDynamicLiquid.  It's more complicated than you need but all the pieces are there. 

 

In particular look in updateTick() and at this line worldIn.scheduleUpdate(pos, this, j); 

 

-TGG

Posted

I looked into the BlockDynamicLiquid, but it doesn't use Fluids, so buckets wouldn't work (or it meant I had to rewrite half my mod). Then I noticed BlockFluidClassic had an updateTick() function I could use with world.scheduleBlockUpdate(). Then I realized I can't store the age of the block in the metadata because it's already used by flowing mechanics, so finally I had to use TileEntities by implementing ITileEntityProvider in my BlockFluid, and store the data in NBT tags. I uses the updateEntity() function to add to the age and check if the source is old to replace it with a block, and it works ! Thanks

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.