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TileEntity NBT Writing Problem


Kloonder

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Hey, so I have there a single problem with my TileEntity's NBT

 


public ItemStack[] slots_mt = new ItemStack[3];
public ItemStack[] slots_ct = new ItemStack[10];

public void writeToNBT(NBTTagCompound nbt)
{
	super.writeToNBT(nbt);
	NBTTagList nbttaglist = new NBTTagList();

	for(int i = 0; i < slots_main.length; i++){
		if(i < 3){
			slots_main[i] = slots_mt[i];
		}else{
			slots_main[i] = slots_ct[i - 3];

		}
	}

	for (int i = 0; i < slots_main.length; i++)
	{
		if (this.slots_main[i] != null)
		{
			NBTTagCompound nbttagcompound1 = new NBTTagCompound();
			nbttagcompound1.setInteger("Slot", i);
			slots_main[i].writeToNBT(nbttagcompound1);
			nbttaglist.appendTag(nbttagcompound1);
		}
	}

	nbt.setTag("Items", nbttaglist);

	if (this.hasCustomName())
	{
		nbt.setString("CustomName", this.field_94130_e);
	}

 

It does only write the NBT from the slots_mt and not the slots_ct

 

But the slots_main[3-12] isn't null, so I don't understand that

Creator of Extra Shoes

 

Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then

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Hi

 

Your debugger should show you pretty quick smart what's going on?  Do you know how to use it?  If not, this guide for Eclipse might help, you'll wonder how on earth you ever debugged without it.

http://www.vogella.com/tutorials/EclipseDebugging/article.html

 

-TGG

 

Haha, I know how to debug, and I already did watcvh every var, and I told you what I know, and nothinbg works so if you could please help me

Creator of Extra Shoes

 

Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then

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Hi

 

Well, when you used your debugger to inspect nbtTagList, did all the slot_main get added to nbtTaglist, or only the first three?  if only the first three, what is different about the remaining ones? (use your debugger to inspect them and trace into the writeToNBT)

 

-TGG

 

 

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