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Posted

I'm trying to create a model file for a custom block, it has 2 parts. I tried creating one on my own but can't seem to get the grasp of how  to render the model like it looks in world. I don't have a model file for the in world object because I had used opengl to render the texture. How would I create a model file to display that specific object in the hotbar?

 


 

 

The breaking particles are also not rendering, I have looked at a few solutions but they seem to not work because setBlockTextureName is non existent. The following image includes the particle issue, and a preview of the model, the classes are below.

 

6beeca11108c0747168886e2dc0daac4.png

 

 

 

TileEntityZygoBush.java

 

package riderj.harvester.tileentity;

import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import riderj.harvester.entity.block.TileEntityZygoBushEntity;

public class TileEntityZygoBush extends BlockContainer {

public TileEntityZygoBush(Material materialIn) {
	super(materialIn);
	 this.setBlockBounds(0.12F, 0.0F, 0.12F, .88F, 1F, .88F);
}

@Override
public TileEntity createNewTileEntity(World worldIn, int meta) {
	return new TileEntityZygoBushEntity();
}

//You don't want the normal render type, or it wont render properly.
    @Override
    public int getRenderType() {
            return -1;
    }
    
    //It's not an opaque cube, so you need this.
    @Override
    public boolean isOpaqueCube() {
            return false;
    }
    
    //It's not a normal block, so you need this too.
    public boolean renderAsNormalBlock() {
            return false;
    }

}

 

 

TileEntityZygoBushRender.java

 

package riderj.harvester.client.renderer.tileentity;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;

import org.lwjgl.opengl.GL11;

import riderj.harvester.client.renderer.models.blocks.ZygoBushModel;

public class TileEntityZygoBushRender extends TileEntitySpecialRenderer {

public ZygoBushModel model;

public TileEntityZygoBushRender(){
	this.model = new ZygoBushModel();
}


@Override
public void renderTileEntityAt(TileEntity te, double x,double y, double z, float scale, int idk) {
	GL11.glPushMatrix();
	GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
	ResourceLocation texture = new ResourceLocation("harvester:textures/blocks/zygo_bush.png");
	Minecraft.getMinecraft().renderEngine.bindTexture(texture);
	GL11.glPushMatrix();
	GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
	this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
	GL11.glPopMatrix();
	GL11.glPopMatrix();
}

}

 

ZygoBushModel.java

 

package riderj.harvester.client.renderer.models.blocks;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ZygoBushModel extends ModelBase{
//fields
    ModelRenderer BushTop;
    ModelRenderer Stem;
  
    public ZygoBushModel()
    {
      textureWidth = 64;
      textureHeight = 64;
      
      BushTop = new ModelRenderer(this, 0, 0);
      BushTop.addBox(0F, 0F, 0F, 12, 10, 12);
      BushTop.setRotationPoint(-6F, 8F, -6F);
      BushTop.setTextureSize(64, 64);
      BushTop.mirror = true;
      setRotation(BushTop, 0F, 0F, 0F);
      Stem = new ModelRenderer(this, 20, 28);
      Stem.addBox(0F, 0F, 0F, 2, 6, 2);
      Stem.setRotationPoint(-1F, 18F, -1F);
      Stem.setTextureSize(64, 64);
      Stem.mirror = true;
      setRotation(Stem, 0F, 0F, 0F);
    }
    
    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
    {
      super.render(entity, f, f1, f2, f3, f4, f5);
      setRotationAngles(f, f1, f2, f3, f4, f5,entity);
      BushTop.render(f5);
      Stem.render(f5);
    }
    
    private void setRotation(ModelRenderer model, float x, float y, float z)
    {
      model.rotateAngleX = x;
      model.rotateAngleY = y;
      model.rotateAngleZ = z;
    }
    
    public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5,Entity entity)
    {
      super.setRotationAngles(f, f1, f2, f3, f4, f5,entity);
    }


}

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