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Posted

This block could mimic any texture of any blocks.  Also, this block would keep it's original texture when it was placed.

 

Example:

I place this block down and it'll mimic the texture of sand.

I place this block down again, but this time, it'll mimic the texture of stone.

Both blocks will keep their textures.

 

Here is what I have.

 

TileEntity Block Class

http://pastebin.com/QvZi553P

 

Block Class

http://pastebin.com/uGUKsVYM

 

How would I obtain the texture for each block, telling the renderer what to render?

 

 

Posted

Hi, you can use the tile entity's NBT to switch different models in ISmartBlockModel. Just register different ModelResourceLocations on the ModelBakeEvent.

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

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