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Posted

I mean, chunk that loaded to the RAM.

 

Actually I want to get all signs from all loaded chunks, for that reason I asked my question. May be there are other ways to do it and I don't need to check the loaded chunks...

Posted

Will world.loadedTileEntityList() return all the entities from the server map? Methinks it works only with client.

 

I need to get all the texts of all signs from the server.

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