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Posted

How would I go about making it so that my log works like a normal log when being placed? I've looked in to it a bit and I got my textures to work correctly! But I have no clue how to change the block(or textures) around! I've looked at the default log texture files and I've basically copied them and edited it correctly to the correct file names. So, over all, I was just wondering how I would go about making the block change then.

Posted

BlockLog

overrides

onBlockPlaced

to set the rotation of the log from the side of the other

Block

that the player clicked on. If you extend

BlockLog

, this will be done for you.

 

The log models use

block/cube_column

and

block/column_side

as the parent models for the regular and side models, respectively. Look at the blockstates file for any log type to see how it selects the model to use.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Okay, I'm a real noob at this - I'm really sorry. But It says implements excepted, I understand that this means there's like a method that needs writing but I have no clue what the method is. It doesn't want to write it for me too,

 

package com.PSmithgamer.Alkia.blocks;

 

import java.util.List;

 

import com.PSmithgamer.Alkia.init.AlkiaBlocks;

 

import net.minecraft.block.Block;

import net.minecraft.block.BlockLog;

import net.minecraft.block.material.Material;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.init.Blocks;

import net.minecraft.item.ItemStack;

import net.minecraft.util.EnumChatFormatting;

 

public class mango_wood extends Block extends BlockLog{ //error is here on the second extends

 

public mango_wood(Material materialIn) {

super(materialIn);

this.setHardness(2);

this.setHarvestLevel("axe", 0);

this.setStepSound(soundTypeWood);

Blocks.fire.setFireInfo(AlkiaBlocks.mango_wood, 8, 30);

 

}

@Override

public int getRenderType() {

  return 3;

}

public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par1){

     

        list.add(EnumChatFormatting.GREEN + "Mango sap makes this block unburnable");

}

 

}

 

Posted

You should probably review the basics of Java before you try to mod. A class can only extend a single class.

 

Just extend

BlockLog

instead of

Block

.

 

You don't need to override

Block#getRenderType

unless you want to use a different renderer to the super class.

Block

uses 3 (JSON model) and

BlockLog

doesn't override it.

 

Your

addInformation

method won't do anything unless you're calling it yourself. It doesn't override any super method.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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