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Error ClassNotFound asw, decompile MC forge 1.4.2 with MCP 7.19


jobob

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Hi guys

I tried to decompil a minecraft with just forge (minecraftforge-universal-6.0.1.349) installed, I've setup the MCP with the Forge Source but when i tried to decompile i got these :

================ Forge ModLoader Setup Start ===================
Setting up MCP
> Restoring commands.py backup
Patching file C:\Users\Paul\Desktop\Serveur IC\MCP 1.4.2\runtime\commands.py
patching file commands.py
Commands patch applied successfully
Copying FML conf
Fixing MCP Workspace
Warning, Modified Client jar detected
Continuing with decompile may produce unpredictable results
If you continue, do not come to the FML or Forge team with decompile issues.
If you really want to continue, enter "Yes" yes
Warning, Modified Server jar detected
Continuing with decompile may produce unpredictable results
If you continue, do not come to the FML or Forge team with decompile issues.
If you really want to continue, enter "Yes" yes
== MCP 7.19 (data: 7.19, client: 1.4.2, server: 1.4.2) ==
# found ff, ff patches, srgs, name csvs, doc csvs, param csvs, renumber csv, ast
yle, astyle config
> Creating Retroguard config files
!! Modified jar detected. Unpredictable results !!
== Decompiling client using fernflower ==
> Creating SRGs
> Applying Retroguard
> Compiling AccessTransformer
> Compiling MCPMerger
> Running MCPMerger
> Running AccessTransformer
   Forge config detected
> Really Applying Retroguard
> Applying MCInjector
> Unpacking jar
> Copying classes
> Decompiling
> Copying sources
> Applying fernflower fixes
> Applying patches
'runtime\bin\applydiff.exe -p1 -u -i ..\..\temp\temp.patch -d src\minecraft' fai
led : 1

== ERRORS FOUND ==

1 out of 1 hunk ignored -- saving rejects to file 'net\minecraft\src\DedicatedSe
rv#'
1 out of 1 hunk ignored -- saving rejects to file 'net\minecraft\src\IntegratedS
er#'
1 out of 1 hunk FAILED -- saving rejects to file 'net\minecraft\src\RenderGlobal
.#'
==================

> Cleaning comments
- Done in 105.79 seconds
== Reformating client ==
> Cleaning sources
> Replacing OpenGL constants
> Reformating sources
- Done in 10.46 seconds
!! renaming disabled !!
!! Modified jar detected. Unpredictable results !!
== Decompiling server using fernflower ==
> Creating SRGs
> Applying Retroguard
> Running AccessTransformer
   Forge config detected
> Really Applying Retroguard
'"C:\Program Files (x86)\Java\jdk1.7.0_09\bin\java" -cp "runtime\bin\retroguard.
jar;lib;lib\*;jars\mi...' failed : 1

== ERRORS FOUND ==

Unrecoverable error during obfuscation, see log file for details.
RetroGuard error: COM.rl.obf.classfile.ClassFileException: ClassNotFound asw
==================

Decompile failed
Decompile Exception: 1
Appuyez sur une touche pour continuer... 

 

 

Thanks for youur answer

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Okay thanks for the answer it's work now but tell me i don't understand how i'm suppose to modd the source with other mod installed? I mean How can i decompile minecraft and with all of the mod on my server? I'm french and i've search a lot but it's hard to found something or someone who can explain how does i's work.

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Okay thanks for the answer it's work now but tell me i don't understand how i'm suppose to modd the source with other mod installed? I mean How can i decompile minecraft and with all of the mod on my server? I'm french and i've search a lot but it's hard to found something or someone who can explain how does i's work.

Add the mod to the mod's directory of where your IDE put's it's compiled versions. You don't need to have the other mod's sources, they do not change minecraft+forge directly. If you are working on compatibility, ask that modder for an api.

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