Posted August 12, 201510 yr I have an item called Enchantment Shard, and I want to make it so that when I craft 4 around a book, it gives a random level 1 Enchanted book. Currently, I have, in pre-init, GameRegistry.addRecipe(new EnchantShardHandler(enchantshard)); EnchantShardHandler looks like this: public class EnchantShardHandler implements IRecipe{ private ItemStack book; public EnchantShardHandler(Item enchantshard){ GameRegistry.addRecipe(getRecipeOutput(), new Object[]{ " A ", "ABA", " A ", 'A', enchantshard, 'B', Items.book }); } @Override public boolean matches(InventoryCrafting p_77569_1_, World p_77569_2_) { if(this.equals(p_77569_1_)) return true; else return false; } @Override public ItemStack getCraftingResult(InventoryCrafting p_77572_1_) { return null; } @Override public int getRecipeSize() { // TODO Auto-generated method stub return 3; } @Override public ItemStack getRecipeOutput() { book = new ItemStack(Items.book); int i = (int) (Math.random() * 22); if(i == 0){ book.addEnchantment(Enchantment.protection, 1); }else if(i == 1){ book.addEnchantment(Enchantment.fireProtection, 1); }else if(i == 2){ book.addEnchantment(Enchantment.featherFalling, 1); }else if(i == 3){ book.addEnchantment(Enchantment.blastProtection, 1); }else if(i == 4){ book.addEnchantment(Enchantment.projectileProtection, 1); }else if(i == 5){ book.addEnchantment(Enchantment.respiration, 1); }else if(i == 6){ book.addEnchantment(Enchantment.aquaAffinity, 1); }else if(i == 7){ book.addEnchantment(Enchantment.thorns, 1); }else if(i == { book.addEnchantment(Enchantment.sharpness, 1); }else if(i == 9){ book.addEnchantment(Enchantment.smite, 1); }else if(i == 10){ book.addEnchantment(Enchantment.baneOfArthropods, 1); }else if(i == 11){ book.addEnchantment(Enchantment.knockback, 1); }else if(i == 12){ book.addEnchantment(Enchantment.fireAspect, 1); }else if(i == 13){ book.addEnchantment(Enchantment.looting, 1); }else if(i == 14){ book.addEnchantment(Enchantment.efficiency, 1); }else if(i == 15){ book.addEnchantment(Enchantment.silkTouch, 1); }else if(i == 16){ book.addEnchantment(Enchantment.unbreaking, 1); }else if(i == 17){ book.addEnchantment(Enchantment.fortune, 1); }else if(i == 18){ book.addEnchantment(Enchantment.power, 1); }else if(i == 19){ book.addEnchantment(Enchantment.punch, 1); }else if(i == 20){ book.addEnchantment(Enchantment.flame, 1); }else if(i == 21){ book.addEnchantment(Enchantment.infinity, 1); } return book; } public ItemStack changeBook(){ return getRecipeOutput(); } } I currently have it made so that, when I craft the enchanted book, it is the same until I start minecraft again. Then it makes it different. For instance, I will run my mod, and craft the recipe, and I get an Efficiency 1 book. Then I craft it again, and it always is Efficiency 1. I reboot the game, and it gives me Punch 1 each time. I have no idea how to make the recipe change output each time.
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