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Hello,

 

Today I started modding, and I tried around with models and rendering, and I discovered something strange:

So here is what I want to have (I made this in "Techne" and just copied the right values in my Model):

5ftscyzp_png.htm

And this is my code for the model:

 

 

package net.minecraft.src.Rictas;

 

import net.minecraft.src.Entity;

import net.minecraft.src.ModelBase;

import net.minecraft.src.ModelRenderer;

 

public class ModelEnergyCable extends ModelBase

{

/*

* [0] = front

* [1] = back

* [2] = left

* [3] = right

* [4] = top

* [5] = down

* [6] center

*/

    ModelRenderer[] models = new ModelRenderer[7];

   

    private float[][] modelOff = new float[][] { { -1F, -1F, 0F}/*front*/,

{ -1F, -1F, 0F}/*back*/, {-1F, -1F, 0F}/*left*/,

{-1F, -1F, 0F}/*right*/, {-1F, -1F, 0F}/*top*/,

{-1F, -1F, 0F}/*down*/, {-1.5F, -1.5F, -1.5F}/*center*/ };

 

private int[][] modelDim = new int[][] { {2, 2, 8 }/*front*/,

{2, 2, 8 }/*back*/, {2, 2, 8}/*left*/,

{2, 2, 8}/*right*/, {2, 2, 8}/*top*/,

{2, 2, 8}/*down*/, { 3, 3, 3}/*center*/ };

 

private float[][] modelRotations = new float[][]  { {0F, 3.141593F, 0.7853982F}/*front*/,

{ 0F, 0F, 0.7853982F}/*back*/, { 0F, 1.570796F, 0.7853982F}/*left*/,

{0F, -1.570796F, 0.7853982F}/*right*/, {1.570796F, 0.7853982F, 0F}/*top*/,

{-1.570796F, 0.7853982F, 0F}/*down*/, {0F, 0F, 0F}/*center*/ };

   

  public ModelEnergyCable()

  {

    textureWidth = 32;

    textureHeight = 32;

   

    for(int i=0; i<7; i++) {

        models = new ModelRenderer(this, 0, 0);

        models.addBox(modelOff[0],modelOff[1],modelOff[2],modelDim[0],modelDim[1],modelDim[2]);

        models.setRotationPoint(0F, 0F, 0F);

        models.setTextureSize(32, 32);

        setRotation(models, modelRotations[0], modelRotations[1], modelRotations[2]);

    }

  }

 

  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5,boolean[] conSides)

  {

    super.render(entity, f, f1, f2, f3, f4, f5);

    //setRotationAngles(f, f1, f2, f3, f4, f5, entity);

    models[6].render(f5);

    for(int i=0;i<6;i++) {

    if(conSides) {

    models.render(f5);

    }

    }

  }

 

  private void setRotation(ModelRenderer model, float x, float y, float z)

  {

    model.rotateAngleX = x;

    model.rotateAngleY = y;

    model.rotateAngleZ = z;

  }

 

  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)

  {

    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);

  }

 

}

 

 

And this is how it looks like in minecraft:

hz5a3r7j_png.htm

The right and left box aren't rotated properly...

So I changed the rotation-angles of the left and right arm.

When I change the y-angle the box move forward/backward like its supposed to do.

BUT when I change the x AND/OR z angle, my box is always going down/up... thats weird.

My rotation point is in the middle of the block.

 

 

I hope you know what I mean, and if it helps I can upload the code for that and/or add more screenshot which show you what I mean.

I use ForgeVerion: 4.2.6:422

 

Rictas

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