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Posted

I'm trying to make a custom fluid but when i place it in the world it doesn't rendering at all.

Here is a video to show you what i mean :)

https://youtu.be/n3h6oHNZiic

As you can see in the inventory the texture is loaded as well, but is not showed when the block is placed

 

This is the class that i use to make the fluid block

package mw.blocks.dimensions;

import net.minecraft.block.material.Material;
import net.minecraft.util.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fluids.BlockFluidClassic;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class BlockCorruptedWater extends BlockFluidClassic 
{

public BlockCorruptedWater(Fluid fluid, Material material) 
{
	super(fluid, material);

	GameRegistry.registerBlock(this, "corrupted_water");
}

@Override
public boolean canDisplace(IBlockAccess world, BlockPos pos)
{
	return world.getBlockState(pos).getBlock().getMaterial().isLiquid() || super.canDisplace(world, pos);
}

//Used to fix a bug in the fml code where the block isn't set to the liquid when flowing into another block.
@Override
public boolean displaceIfPossible(World world, BlockPos pos)
{
	if(super.displaceIfPossible(world, pos))
	{
		world.setBlockState(pos, this.getDefaultState());
		return true;
	} else return false;
}
}

 

The fluid is registered as well

public static Fluid corrupted_fluid;
corrupted_fluid = new Fluid("corrupted_fluid");
FluidRegistry.registerFluid(corrupted_fluid);

Reference to the class that do this is in the preInit method of the main mod class

 

And this is how i register the block

public static BlockCorruptedWater corrupted_water;
corrupted_water = (BlockCorruptedWater) new BlockCorruptedWater(MWLiquids.corrupted_fluid, Material.water).setUnlocalizedName("corrupted_water");

 

Also the Json files

-Blockstate

{
    "variants": {
        "level=0": { "model": "mw:corrupted_water" },
	"level=1": { "model": "mw:corrupted_water" },
	"level=2": { "model": "mw:corrupted_water" },
	"level=3": { "model": "mw:corrupted_water" },
	"level=4": { "model": "mw:corrupted_water" },
	"level=5": { "model": "mw:corrupted_water" },
	"level=6": { "model": "mw:corrupted_water" },
	"level=7": { "model": "mw:corrupted_water" },
	"level=8": { "model": "mw:corrupted_water" },
	"level=9": { "model": "mw:corrupted_water" },
	"level=10": { "model": "mw:corrupted_water" },
	"level=11": { "model": "mw:corrupted_water" },
	"level=12": { "model": "mw:corrupted_water" },
	"level=13": { "model": "mw:corrupted_water" },
	"level=14": { "model": "mw:corrupted_water" },
	"level=15": { "model": "mw:corrupted_water" }
    }
}

 

-Item

{
"parent": "mw:block/corrupted_water",
"display": {
	"thirdperson": {
		"rotation": [10, -45, 170],
		"translation": [0, 1.5, -2.75],
		"scale": [0.375, 0.375, 0.375]
	}
}
}

 

-Block

{
    "parent": "block/cube_all",
    "textures": {
        "all": "mw:blocks/corrupted_water_still",
        "flowing": "mw:blocks/corrupted_water_flow"
    }
}

 

What am i missing? :/ Thanks in advance to all who will answer me :)

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

OK, so i've found this tutorial, and now my custom water is rendering. However is not rendering as a normal fluid, it's model is not becoming thin as it goes on (see image below to understand). I think that has to do with the block model files (beacuse in the blockstate file you specify a model for all the 16 levels), but since there are no model files for the water how can i create them?

This is how it looks rigt now (it also have a strange behavior)

6R3O7pp.png

 

And this is what i want it looks like

iFAgF9Y.png

 

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

Forge has a built-in fluid renderer. On the MinecraftForge GitHub, there's a test you can use as a reference.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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