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Posted

So i'm trying to something similar to what the bow does and render the item with a different texture based on state. The state in this case would be called from the ItemStack however I can't seem to figure out how to do this anymore. Back in 1.7 you could override getIcon or whatever it was called but now it's hardcoded directly into RenderItem. Does anyone know of a way to solve this?

  • Author

Item.getModel still exists.

Oh, I didn't realize it was just renamed. Well that solves a whole mess of issues for me, thanks!

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