Posted August 22, 201510 yr Hello! Today, i'm here with really strange issue, caused by something unknown to me: I did not happen to me, but of one users who downloaded the mod, put it on server and joined server. Here's part of server log that contains the issue: [22:14:34] [server thread/ERROR] [FML/]: Exception caught during firing event cpw.mods.fml.common.gameevent.TickEvent$PlayerTickEvent@862de2b: java.lang.NoSuchMethodError: net.minecraft.entity.player.EntityPlayer.func_71011_bu()Lnet/minecraft/item/ItemStack; at code.elix_x.mods.teleplates.teleplates.TeleportationManager.onPlayerUpdate(TeleportationManager.java:50) ~[TeleportationManager.class:?] at code.elix_x.mods.teleplates.events.OnPlayerTickEvent.tick(OnPlayerTickEvent.java:17) ~[OnPlayerTickEvent.class:?] at cpw.mods.fml.common.eventhandler.ASMEventHandler_470_OnPlayerTickEvent_tick_PlayerTickEvent.invoke(.dynamic) ~[?:?] at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?] at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) [EventBus.class:?] at cpw.mods.fml.common.FMLCommonHandler.onPlayerPreTick(FMLCommonHandler.java:345) [FMLCommonHandler.class:?] at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:220) [yz.class:?] at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295) [mw.class:?] at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303) [nh.class:?] at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137) [jd.class:?] at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.func_148833_a(SourceFile:20) [jf.class:?] at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?] at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) [lt.class:?] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?] The issue happens on line 50 of TeleportationManager, so here's line 50 of TeleportationManager: if(player.rotationPitch == 90 && ((block == TeleplatesBase.teleplate && EnergyManager.canTeleportFromTeleplate(player)) || (player.getItemInUse() != null && player.getItemInUse().getItem() == TeleplatesBase.portableTeleplate && EnergyManager.canTeleportFromPortableTeleplate(player)))){ As you can see, EntityPlayer.func_71011_bu() can only be player.getItemInUse() (it's the only called 1 param player method that returns ItemStack). So apearently, something wrong went with obfuscation of the mod... Although BUILD SUCESSFULL... In total, i'm confused in what have caused this... It seems that something else caused this error. Obfuscator? Different forge versions? MCP mappings? 3rd party coremod? What? Original issue topic: http://www.minecraftforge.net/forum/index.php/topic,33187 Thanks for help! If you have any questions - just ask! Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
August 22, 201510 yr EntityPlayer#getItemInUse is marked as @SideOnly(Side.CLIENT) , which means that it doesn't exist on the server. To access the EntityPlayer#itemInUse field on the server, you'll need to use reflection or an access transformer. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
August 22, 201510 yr Author EntityPlayer#getItemInUse is marked as @SideOnly(Side.CLIENT) , which means that it doesn't exist on the server. To access the EntityPlayer#itemInUse field on the server, you'll need to use reflection or an access transformer. Why is it so? It's illogical... Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
August 22, 201510 yr EntityPlayer#getItemInUse is marked as @SideOnly(Side.CLIENT) , which means that it doesn't exist on the server. To access the EntityPlayer#itemInUse field on the server, you'll need to use reflection or an access transformer. Why is it so? It's illogical... The Dedicated Server doesn't have a lot of the client-side code because it's not necessary if there's no local client. I guess none of the dedicated server code needs to access itemInUse from outside EntityPlayer, so they never added a getter on that side. Anyhow as Choonster said you can either use Reflection, an Access Transformer, or alternatively PlayerUseItemEvent and isUsingItem(). If you just want to access a private field it's pretty easy, eg @SideOnly(Side.CLIENT) public class KeyBindingInterceptor { private static final Field pressTimeField = ReflectionHelper.findField(KeyBinding.class, "pressTime", "field_151474_i"); // unobfuscated name, and obfuscatedname //... int value = 0; try { value = pressTimeField.getInt(keyBinding, 0); } catch (Exception e) { throw Throwables.propagate(e); } } -TGG
August 22, 201510 yr Author EntityPlayer#getItemInUse is marked as @SideOnly(Side.CLIENT) , which means that it doesn't exist on the server. To access the EntityPlayer#itemInUse field on the server, you'll need to use reflection or an access transformer. Why is it so? It's illogical... The Dedicated Server doesn't have a lot of the client-side code because it's not necessary if there's no local client. I guess none of the dedicated server code needs to access itemInUse from outside EntityPlayer, so they never added a getter on that side. Anyhow as Choonster said you can either use Reflection, an Access Transformer, or alternatively PlayerUseItemEvent and isUsingItem(). If you just want to access a private field it's pretty easy, eg @SideOnly(Side.CLIENT) public class KeyBindingInterceptor { private static final Field pressTimeField = ReflectionHelper.findField(KeyBinding.class, "pressTime", "field_151474_i"); // unobfuscated name, and obfuscatedname //... int value = 0; try { value = pressTimeField.getInt(keyBinding, 0); } catch (Exception e) { throw Throwables.propagate(e); } } -TGG I know how to use both reflection and ats to be friendly with obfuscation, don''t worry. The thing is that i have to check it every tick for each player. So the question of performance is here... Also, why can't forge add their both sides getter method? Perhaps, i could add it myself, if only i could install forge on my pc, but i can't: running gradlew setupForge in cloned forge, stops at :git and then build failed . Where should i report this, by the way??? Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
August 22, 201510 yr You can use player.isUsingItem() without any issues, and if that's true, use player.getHeldItem() to get the item being used. No need for Reflection here. http://i.imgur.com/NdrFdld.png[/img]
August 22, 201510 yr Author You can use player.isUsingItem() without any issues, and if that's true, use player.getHeldItem() to get the item being used. No need for Reflection here. Thanks. That is the way to go too... Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
August 22, 201510 yr HI I know how to use both reflection and ats to be friendly with obfuscation, don''t worry. The thing is that i have to check it every tick for each player. So the question of performance is here... 100% for sure using Reflection to get this field once per tick will not be noticeable. You could do it a million times per tick and the user probably still wouldn't notice. Just a comment - if you haven't specifically designed your mod to work with DedicatedServer, then it's a pretty good bet a whole pile of other things will break. If one of your classes has any mention of a vanilla client-side class, the classloader for your classes will often cause a crash even if the code that uses the client-side class is never ever executed. > You can use player.isUsingItem() without any issues, and if that's true, use player.getHeldItem() to get the item being used. No need for Reflection here. Didn't think of that... it's probably safe to assume they're always the same... probably... -TGG
August 22, 201510 yr > You can use player.isUsingItem() without any issues, and if that's true, use player.getHeldItem() to get the item being used. No need for Reflection here. Didn't think of that... it's probably safe to assume they're always the same... probably... At least until 1.9 http://i.imgur.com/NdrFdld.png[/img]
August 23, 201510 yr Author > You can use player.isUsingItem() without any issues, and if that's true, use player.getHeldItem() to get the item being used. No need for Reflection here. Didn't think of that... it's probably safe to assume they're always the same... probably... At least until 1.9 Yep... Forge and modders will have fun with 1.9 for sure Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
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