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[SOLVED][1.7.10] drop sapling with right id


Guest Abrynos

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Guest Abrynos

right now i'm dropping a sapling with this function:

ArrayList<ItemStack> items = mined.getDrops(world, x, y, z, meta, level);
		for(ItemStack item : items){
			item = new ItemStack(item.getItem(), item.stackSize, world.getBlockMetadata(x, y, z));
			float f = 0.7F;
	        Random rand = new Random();
	        double d0 = (double) (rand.nextFloat() * f) + (double) (1.0F - f) * 0.5D;
	        double d1 = (double) (rand.nextFloat() * f) + (double) (1.0F - f) * 0.5D;
	        double d2 = (double) (rand.nextFloat() * f) + (double) (1.0F - f) * 0.5D;
	        int l = world.getBlockMetadata(x, y, z);
	           
	        EntityItem entityitem = new EntityItem(world, (double) player.posX + d0, (double) player.posY + d1, (double) player.posZ + d2, item);
	        entityitem.delayBeforeCanPickup = 10;
	        world.spawnEntityInWorld(entityitem);
		}

		world.setBlock(x, y, z, Blocks.air);

 

but somehow it drops oak saplings which grow to the tree they came from. but sadly they have the name oak sapling and the oak saplings texture.

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Why are you creating a new

ItemStack

with the same

Item

and stack size but using the

Block

's metadata instead of the existing

ItemStack

's metadata?

 

The metadata values used by Saplings aren't the same values as those used by Leaves.

Block#getDrops

already returns a list of

ItemStack

s with the correct metadata values for you, there's no need to subvert it.

 

You shouldn't need to create a new

Random

for each iteration of the loop, create an instance once, store it as an instance field of your class and use that.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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