Jump to content

[1.8] Making an item slower


JimiIT92

Recommended Posts

How can i simulate the mining fatigue effect? I figured out how to simulate the Haste effect to make an item move faster but it seems that i can't make it slower. The variable interested in this is the swingProgressInt variable, if setting to an higher value will attack instantly (so higher value = higher speed). So i've tried using a negative value, but it results in a really weird animation. If set to 0 acts like a normal tool. This is the code that i use for my item

package blaze.items;

import blaze.core.BLItems;
import blaze.core.BLTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemStack;

public class ItemHammer extends ItemPickaxe {

public ItemHammer(ToolMaterial par1) {
	super(par1);
	this.setCreativeTab(BLTabs.tabTools);
}

@Override
public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
{
	player.swingProgressInt = -255;
	return false;
}
}

Don't blame me if i always ask for your help. I just want to learn to be better :)

Link to comment
Share on other sites

The Tinkers' Construct cleaver does the same thing, and they do it like this: https://github.com/SlimeKnights/TinkersConstruct/blob/master/src/main/java/tconstruct/items/tools/Cleaver.java#L131-L144

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • What MC version? What's the IP? Are any mods needed to be able to join?
    • Thank you for your answer ! Unfortunatly i have the same problem when i use setPos() public static int movingfunction(CommandContext<CommandSourceStack> context){ CommandSourceStack source = context.getSource(); if (!(source.getEntity() instanceof ServerPlayer)) { return 0; } ServerPlayer player = (ServerPlayer ) source.getEntity(); double moveSpeed = 0.5; for (int i =0; i<10000;i++) { LOGGER.info("running for the {} time", i); double x = player.getX() + player.getViewVector(1.0f).x * moveSpeed; double y = player.getY(); double z = player.getZ() + player.getViewVector(1.0f).z * moveSpeed ; Vec3 movementVec = new Vec3(x, y, z); LOGGER.info("x ={} y ={} z ={}", x, y, z); player.setPos( movementVec); } return 1; } With the logs i can see that x and z are increasing but once again my player is not moving. is there a function to use to sync the server and the client ? I also tried to use LocalPlayer instead of ServerPlayer but my code would stop when i got the object. Also i will change a bit the main topic but is there a way to similate key press ? i found KeyBinding.setKeyBindState on others post but it look like there is no more KeyBinding in 1.20   I found this code : KeyMapping.click(Minecraft.getInstance().options.keyUp.getKey()); But it doesn't seems to work   And i found this one : Minecraft.getInstance().options.keyUp.setDown(true); wich works but doesn't exactly do what i want , it doesn't release the key so for exemple i can't make him run. Minecraft.getInstance().options.keyUp.setDown(true); Minecraft.getInstance().options.keyUp.setDown(false); Minecraft.getInstance().options.keyUp.setDown(true); doesn't make him run
    • Add crash-reports with sites like https://paste.ee/ Maybe an issue with blur, essentials or cumulus_menus
    • Add the crash-report or latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.