September 5, 201510 yr Author Yes it gets spawned on Client, so the problem is not the false registering of my entity right? What could it be hen, any ideas? Well, it gets spawned, but it won't get updated on client, becuase, I don't know, but it is: @EventHandler public void init(FMLInitializationEvent event){ BlockMover = new BlockMover(); // EntityRegistry.registerGlobalEntityID(EntityNotFallingBlock.class, modid + "Intektor_is_cool__" + "EntityNOTFallingBlock", 23413); EntityRegistry.registerModEntity(EntityNotFallingBlock.class, modid + "EntityNOTFallingBlock", 0, this, 64, 20, true); network = NetworkRegistry.INSTANCE.newSimpleChannel(MODID + "Network"); if(FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT){ RenderingRegistry.registerEntityRenderingHandler(EntityNotFallingBlock.class, new RenderNotFallingBlock(Minecraft.getMinecraft().getRenderManager())); } MinecraftForge.EVENT_BUS.register(new MoreMinecraftEventHandler()); network.registerMessage(MessageToServerHandler.class, MessageToServer.class, 0, Side.SERVER); network.registerMessage(MessageToClientHandler.class, MessageToClient.class, 1, Side.CLIENT); } Creator of Extra Shoes Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then
September 5, 201510 yr Author Thats what I did, and no, it is not perisiten on Client Creator of Extra Shoes Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then
September 5, 201510 yr Author Well, I think I found the problem now, jesus Creator of Extra Shoes Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then
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