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[1.7.10] Can my mod have an IClassTransformer inside it or do I need another mod


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Posted

I really need to patch getMaxLevel() of some of the subclasses of Enchantment class. I'm trying to learn this ASM thing, but this is hell (I wish we had a wrapper to be able to write stuff in plain java, something like ASMHelper.replaceMethod(SomeMinecraftClass.class, "methodName", methodBody), where method body would be a String written in java.)

 

Can I have my IFMLLoadingPlugin and my IClassTransformer implementations inside my normal mod or do I need a separate mod that will be treated specially by FML?

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

Posted

I found a way around it and I don't need to transform the classes anymore, but I still wish to know if the implementations of class transformers need a separate mod or just some kind of registration.

 

In case I ever need to transform a class.

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

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