Posted September 6, 201510 yr I'm making a shooting star. So I want to have a chance of one falling from the sky when each new chunk is generated. The problem with that is the player most likely won't be able to see it falling since I can't exactly make an EntityItem give off light like that. So I want to adjust its fall speed so that when a player would typically be entering the area where it's falling or landing, they'll be able to see it. This is what I have so far but I'm guessing it's not the best way to do what I'm after: private void worldGen(World world, Random random, int chunkX, int chunkZ) { if (!world.isDaytime()) { int i = random.nextInt(10); if (i == 5) { int x = chunkX + random.nextInt(16); int y = 255; int z = chunkZ + random.nextInt(16); EntityItem item = new EntityItem(world, x, y, z, new ItemStack(Reg.fallen_star)); world.spawnEntityInWorld(item); item.motionY *= 2; } } } And then how would I manage to play a sound on impact to all players within view distance of the star, with equal volume to each? Would I be better off just making a new entity that extends EntityItem and adding that along with a light effect in there? Or would that even work?
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