Jump to content

[1.7.10] Is there a reason why my mod isn't running? 0 ERRORS IN ECLIPSE


Recommended Posts

Posted

It's able to load in my mods, but it doesn't have any effect on the game, it's not running. Can someone tell me if there's something wrong with my code or if there's something wrong with the way I'm exporting? Thanks.

package net.frozenorb.h2c;

import java.util.Iterator;
import java.util.concurrent.ConcurrentLinkedQueue;

import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent;

@Mod(modid="Mod name", name="Insert Custom Name", version="1.0")
public class Clickhold
{
  public static final ConcurrentLinkedQueue<Runnable> queuedTasks = new ConcurrentLinkedQueue();
  public static final String MODID = "Mod name";
  public static final String VERSION = "1.0";
  @Mod.Instance
  public static Clickhold instance;
  private String lastServer;
  
  @Mod.EventHandler
  public void init(FMLInitializationEvent event)
  {
    FMLCommonHandler.instance().bus().register(this);
    MinecraftForge.EVENT_BUS.register(this);
    
    new Thread(new Runnable()
    {
      public void run()
      {
        for (;
        {
          
          try
          {
            Thread.sleep(90L);
          }
          catch (InterruptedException e)
          {
            e.printStackTrace();
          }
        }
      }
    })
    
      .start();
  }
  
  
  
  @SubscribeEvent
  public void onTick(TickEvent event)
  {
    Iterator<Runnable> iter = queuedTasks.iterator();
    while (iter.hasNext())
    {
      ((Runnable)iter.next()).run();
      iter.remove();
    }
  }
}
[\code]


[code]package net.frozenorb.h2c;

import cpw.mods.fml.client.FMLClientHandler;
import java.util.concurrent.ConcurrentLinkedQueue;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.client.network.NetHandlerPlayClient;
import net.minecraft.entity.Entity;
import net.minecraft.network.play.client.C02PacketUseEntity;
import net.minecraft.network.play.client.C02PacketUseEntity.Action;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.MovingObjectPosition.MovingObjectType;
import org.lwjgl.input.Mouse;

public class PlayerTicker
{
  public static void tick()
  {
    Clickhold.queuedTasks.add(new Runnable()
    {
      public void run()
      {
        EntityClientPlayerMP ep = Minecraft.getMinecraft().thePlayer;
        if ((ep != null) && 
          (FMLClientHandler.instance().getClient().inGameHasFocus)) {
          if (Mouse.isButtonDown(0))
          {
            ep.swingItem();;
            if (Minecraft.getMinecraft().objectMouseOver != null)
            {
              MovingObjectPosition mop = Minecraft.getMinecraft().objectMouseOver;
              if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY)
              {
                Entity entity = mop.entityHit;
                
                C02PacketUseEntity pac = new C02PacketUseEntity(entity, C02PacketUseEntity.Action.ATTACK);
                
                ep.sendQueue.addToSendQueue(pac);;
              }
            }
          }
        }
      }
    });
  }
}
[\code]

Posted

what the..?

 

  @Mod.EventHandler
  public void init(FMLInitializationEvent event)
  {
    FMLCommonHandler.instance().bus().register(this);
    MinecraftForge.EVENT_BUS.register(this);
    
    new Thread(new Runnable()
    {
      public void run()
      {
        for (;
        {
          
          try
          {
            Thread.sleep(90L);
          }
          catch (InterruptedException e)
          {
            e.printStackTrace();
          }
        }
      }
    })
    
      .start();
  }
  
  
  
  @SubscribeEvent
  public void onTick(TickEvent event)
  {
    Iterator<Runnable> iter = queuedTasks.iterator();
    while (iter.hasNext())
    {
      ((Runnable)iter.next()).run();
      iter.remove();
    }
  }
}
[\code]

[\code]

Posted

For some reason, the insert code button was not working.  here we go now.

package net.frozenorb.h2c;

import java.util.Iterator;
import java.util.concurrent.ConcurrentLinkedQueue;

import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent;

@Mod(modid="Mod name", name="Insert Custom Name", version="1.0")
public class Clickhold
{
  public static final ConcurrentLinkedQueue<Runnable> queuedTasks = new ConcurrentLinkedQueue();
  public static final String MODID = "Mod name";
  public static final String VERSION = "1.0";
  @Mod.Instance
  public static Clickhold instance;
  private String lastServer;
  
  @Mod.EventHandler
  public void init(FMLInitializationEvent event)
  {
    FMLCommonHandler.instance().bus().register(this);
    MinecraftForge.EVENT_BUS.register(this);
    
    new Thread(new Runnable()
    {
      public void run()
      {
        for (;
        {
          
          try
          {
            Thread.sleep(90L);
          }
          catch (InterruptedException e)
          {
            e.printStackTrace();
          }
        }
      }
    })
    
      .start();
  }
  
  
  
  @SubscribeEvent
  public void onTick(TickEvent event)
  {
    Iterator<Runnable> iter = queuedTasks.iterator();
    while (iter.hasNext())
    {
      ((Runnable)iter.next()).run();
      iter.remove();
    }
  }
}

 

package net.frozenorb.h2c;

import cpw.mods.fml.client.FMLClientHandler;
import java.util.concurrent.ConcurrentLinkedQueue;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.client.network.NetHandlerPlayClient;
import net.minecraft.entity.Entity;
import net.minecraft.network.play.client.C02PacketUseEntity;
import net.minecraft.network.play.client.C02PacketUseEntity.Action;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.MovingObjectPosition.MovingObjectType;
import org.lwjgl.input.Mouse;

public class PlayerTicker
{
  public static void tick()
  {
    Clickhold.queuedTasks.add(new Runnable()
    {
      public void run()
      {
        EntityClientPlayerMP ep = Minecraft.getMinecraft().thePlayer;
        if ((ep != null) && 
          (FMLClientHandler.instance().getClient().inGameHasFocus)) {
          if (Mouse.isButtonDown(0))
          {
            ep.swingItem();;
            if (Minecraft.getMinecraft().objectMouseOver != null)
            {
              MovingObjectPosition mop = Minecraft.getMinecraft().objectMouseOver;
              if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY)
              {
                Entity entity = mop.entityHit;
                
                C02PacketUseEntity pac = new C02PacketUseEntity(entity, C02PacketUseEntity.Action.ATTACK);
                
                ep.sendQueue.addToSendQueue(pac);;
              }
            }
          }
        }
      }
    });
  }
}

Posted

So. U are creating a new thread that is running infinite in ur main mad class that is doing exactly nothing. Why?

 

Also dont register "this" as a event handler. create a separate class that handles events and register that.

 

What the hell are u triing to do?

Posted

Jesus christ - REMOVE IT NOW.

 

There are events for a reason - Subscribe to MouseEvent, check if mouse is clicked and perform click from code-level if needed.

 

Also: I HATE those kind of "cheaty" ways of coding (meaning you are writing "easing" gameplay mod).

1.7.10 is no longer supported by forge, you are on your own.

Posted

Jesus christ - REMOVE IT NOW.

 

There are events for a reason - Subscribe to MouseEvent, check if mouse is clicked and perform click from code-level if needed.

 

Also: I HATE those kind of "cheaty" ways of coding (meaning you are writing "easing" gameplay mod).

I'm just making this to practice my Java skills. :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • So i have a forge modded aternos server that worked just fine for a month untill today it suddenly crashes most of the time giving errors and idk which mod is causing the error or its smth else here is the crash log link https://mclo.gs/gGkzGKT
    • Struggling to decipher a crash report I'm getting in a custom modpack I'm tinkering with. The crash happens on startup, but weirdly, only some of the time. It seems to be related to Steves Carts, but weirdly it only started happening recently, and I can't identify if another mod is conflicting, or why it is only happening some of the time:   java.lang.NullPointerException: Cannot invoke "net.minecraft.world.entity.player.Player.m_20202_()" because "player" is null at vswe.stevescarts.events.OverlayEventHandler.onRenderTick(OverlayEventHandler.java:24) ~[stevescarts-1.20.1-1.1.14.jar%23527!/:1.20.1-1.1.14] {re:classloading} at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:260) ~[eventbus-6.0.5.jar%23127!/:?] {} at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:252) ~[eventbus-6.0.5.jar%23127!/:?] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) ~[eventbus-6.0.5.jar%23127!/:?] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) ~[eventbus-6.0.5.jar%23127!/:?] {} at net.minecraftforge.event.ForgeEventFactory.onRenderTickEnd(ForgeEventFactory.java:919) ~[forge-1.20.1-47.1.106-universal.jar%23581!/:?] {re:mixin,re:classloading,pl:mixin:APP:modernfix-forge.mixins.json:perf.potential_spawns_alloc.ForgeEventFactoryMixin,pl:mixin:A} at net.minecraft.client.Minecraft.m_91383_(Minecraft.java:1148) ~[client-1.20.1-20230612.114412-srg.jar%23576!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick_render_call,xf:fml:xaerominimap:xaero_minecraftclient,xf:fml:xaeroworldmap:xaero_wm_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick_render_call,xf:fml:xaerominimap:xaero_minecraftclient,xf:fml:xaeroworldmap:xaero_wm_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m_91374_(Minecraft.java:718) ~[client-1.20.1-20230612.114412-srg.jar%23576!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick_render_call,xf:fml:xaerominimap:xaero_minecraftclient,xf:fml:xaeroworldmap:xaero_wm_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick_render_call,xf:fml:xaerominimap:xaero_minecraftclient,xf:fml:xaeroworldmap:xaero_wm_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) ~[minecraft-1.20.1-client.jar:?] {re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:flywheel.mixins.json:ClientMainMixin,pl:mixin:A,pl:runtimedistcleaner:A}     Including some extra info in case any of it is relevant^. Appreciate any ideas/advice!    
    • Try the JVM argument in this post, just sub xmx/xms numbers for what you want/need allocated.  https://www.reddit.com/r/feedthebeast/s/lzmKUNZFrG I'm having the same issue with a huge modpack using the 3 culprits to your issue.  Let me know if this helps!
    • i have been trying to  lauch a modpack and it crashes in the lauching phase   
    • nope, even the log is the exact same, i also tried with the Dimensional doors just in case and nothing.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.