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[SOLVED] [1.8] Custom Painting sometime is placing wrong


JimiIT92

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As by title, i have a cutom painting but sometimes when i place it on a wall it has an incorrect position. This only occurs with big paintings, for 1x1 or 2x2 painitngs everything works fine.

Here is my entity painting class

package blaze.entities;

import java.util.ArrayList;

import com.google.common.collect.Lists;

import blaze.core.BLItems;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityHanging;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class EntityPaintingEB extends EntityHanging implements IEntityAdditionalSpawnData 
{
    public EntityPaintingEB.EnumArt art;

    public EntityPaintingEB(World worldIn)
    {
        super(worldIn);
    }

    public EntityPaintingEB(World worldIn, BlockPos pos, EnumFacing side)
    {
        super(worldIn, pos);
        ArrayList arraylist = Lists.newArrayList();
        EntityPaintingEB.EnumArt[] aenumart = EntityPaintingEB.EnumArt.values();
        int i = aenumart.length;

        for (int j = 0; j < i; ++j)
        {
            EntityPaintingEB.EnumArt enumart = aenumart[j];
            this.art = enumart;
            this.func_174859_a(side);

            if (this.onValidSurface())
            {
                arraylist.add(enumart);
            }
        }

        if (!arraylist.isEmpty())
        {
            this.art = (EntityPaintingEB.EnumArt)arraylist.get(this.rand.nextInt(arraylist.size()));
        }

        this.func_174859_a(side);
    }

    @SideOnly(Side.CLIENT)
    public EntityPaintingEB(World worldIn, BlockPos pos, EnumFacing side, String name)
    {
        this(worldIn, pos, side);
        EntityPaintingEB.EnumArt[] aenumart = EntityPaintingEB.EnumArt.values();
        int i = aenumart.length;

        for (int j = 0; j < i; ++j)
        {
            EntityPaintingEB.EnumArt enumart = aenumart[j];

            if (enumart.title.equals(name))
            {
                this.art = enumart;
                break;
            }
        }

        this.func_174859_a(side);
    }


/**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound tagCompound)
    {
        tagCompound.setString("Motive", this.art.title);
        super.writeEntityToNBT(tagCompound);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound tagCompund)
    {
        String s = tagCompund.getString("Motive");
        EntityPaintingEB.EnumArt[] aenumart = EntityPaintingEB.EnumArt.values();
        int i = aenumart.length;

        for (int j = 0; j < i; ++j)
        {
            EntityPaintingEB.EnumArt enumart = aenumart[j];

            if (enumart.title.equals(s))
            {
                this.art = enumart;
            }
        }

        if (this.art == null)
        {
            this.art = EntityPaintingEB.EnumArt.KEBAB;
        }

        super.readEntityFromNBT(tagCompund);
    }

    public int getWidthPixels()
    {
        return this.art.sizeX;
    }

    public int getHeightPixels()
    {
        return this.art.sizeY;
    }

    /**
     * Called when this entity is broken. Entity parameter may be null.
     */
    public void onBroken(Entity entity)
    {
        if (this.worldObj.getGameRules().getGameRuleBooleanValue("doTileDrops"))
        {
            if (entity instanceof EntityPlayer)
            {
                EntityPlayer entityplayer = (EntityPlayer)entity;

                if (entityplayer.capabilities.isCreativeMode)
                {
                    return;
                }
            }

            this.entityDropItem(new ItemStack(BLItems.painting_eb), 0.0F);
        }
    }

    /**
     * Sets the location and Yaw/Pitch of an entity in the world
     */
    public void setLocationAndAngles(double x, double y, double z, float yaw, float pitch)
    {
        BlockPos blockpos = new BlockPos(x - this.posX, y - this.posY, z - this.posZ);
        BlockPos blockpos1 = this.hangingPosition.add(blockpos);
        this.setPosition((double)blockpos1.getX(), (double)blockpos1.getY(), (double)blockpos1.getZ());
    }

    @SideOnly(Side.CLIENT)
    public void func_180426_a(double par1, double par2, double par3, float par4, float par5, int par6, boolean par7)
    {
        BlockPos blockpos = new BlockPos(par1 - this.posX, par2 - this.posY, par3 - this.posZ);
        BlockPos blockpos1 = this.hangingPosition.add(blockpos);
        this.setPosition((double)blockpos1.getX(), (double)blockpos1.getY(), (double)blockpos1.getZ());
    }

    public static enum EnumArt
    {
        KEBAB("Kebab", 16, 16, 0, 0),
        AZTEC("Aztec", 16, 16, 16, 0),
        ALBAN("Alban", 16, 16, 32, 0),
        AZTEC_2("Aztec2", 16, 16, 48, 0),
        BOMB("Bomb", 16, 16, 64, 0),
        PLANT("Plant", 16, 16, 80, 0),
        WASTELAND("Wasteland", 16, 16, 96, 0),
        POOL("Pool", 32, 16, 0, 32),
        COURBET("Courbet", 32, 16, 32, 32),
        SEA("Sea", 32, 16, 64, 32),
        SUNSET("Sunset", 32, 16, 96, 32),
        CREEBET("Creebet", 32, 16, 128, 32),
        WANDERER("Wanderer", 16, 32, 0, 64),
        GRAHAM("Graham", 16, 32, 16, 64),
        MATCH("Match", 32, 32, 0, 128),
        BUST("Bust", 32, 32, 32, 128),
        STAGE("Stage", 32, 32, 64, 128),
        VOID("Void", 32, 32, 96, 128),
        SKULL_AND_ROSES("SkullAndRoses", 32, 32, 128, 128),
        WITHER("Wither", 32, 32, 160, 128),
        FIGHTERS("Fighters", 64, 32, 0, 96),
        POINTER("Pointer", 64, 64, 0, 192),
        PIGSCENE("Pigscene", 64, 64, 64, 192),
        BURNING_SKULL("BurningSkull", 64, 64, 128, 192),
        SKELETON("Skeleton", 64, 48, 192, 64),
        DONKEY_KONG("DonkeyKong", 64, 48, 192, 112),
        EB("EB", 32, 32, 96, 80),
    	SUBSCRIBE("Subscribe", 64, 16, 96, 64);
        public static final int field_180001_A = "SkullAndRoses".length();
        /** Painting Title. */
        public final String title;
        public final int sizeX;
        public final int sizeY;
        public final int offsetX;
        public final int offsetY;


        private EnumArt(String name, int par1, int par2, int par3, int par4)
        {
            this.title = name;
            this.sizeX = par1;
            this.sizeY = par2;
            this.offsetX = par3;
            this.offsetY = par4;
        }
    }

@Override
public void writeSpawnData(ByteBuf buffer) {
	buffer.writeInt(this.art.ordinal());

        buffer.writeInt(this.hangingPosition.getX());
        buffer.writeInt(this.hangingPosition.getY());
        buffer.writeInt(this.hangingPosition.getZ());
        buffer.writeByte(this.getHorizontalFacing().getIndex());
}

@Override
public void readSpawnData(ByteBuf buffer) {
	EntityPaintingEB.EnumArt[] aenumart = EntityPaintingEB.EnumArt.values();
	this.art = aenumart[buffer.readInt()];

        int x = buffer.readInt();
        int y = buffer.readInt();
        int z = buffer.readInt();
        
        BlockPos pos = new BlockPos(x, y, z);
        this.hangingPosition = pos;
        this.func_174859_a(EnumFacing.getFront((buffer.readByte())));
}
}

 

This is my item custom painting (from wich i place the entity in the world)

package blaze.items;

import blaze.entities.EntityPaintingEB;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityHanging;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;

public class ItemCustomPainting extends Item
{
    private final Class hangingEntityClass;

    public ItemCustomPainting(Class entityClass)
    {
    	super();
        this.hangingEntityClass = entityClass;
        this.setCreativeTab(CreativeTabs.tabDecorations);
    }

    /**
     * Called when a Block is right-clicked with this Item
     *  
     * @param pos The block being right-clicked
     * @param side The side being right-clicked
     */
    public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
    {
        if (side == EnumFacing.DOWN)
        {
            return false;
        }
        else if (side == EnumFacing.UP)
        {
            return false;
        }
        else
        {
            BlockPos blockpos1 = pos.offset(side);

            if (!playerIn.canPlayerEdit(blockpos1, side, stack))
            {
                return false;
            }
            else
            {
            	EntityHanging entityhanging = this.createHangingEntity(worldIn, blockpos1, side);

                if (entityhanging != null && entityhanging.onValidSurface())
                {
                    if (!worldIn.isRemote)
                    {
                        worldIn.spawnEntityInWorld(entityhanging);
                    }

                    --stack.stackSize;
                }

                return true;
            }
        }
    }

    private EntityHanging createHangingEntity(World worldIn, BlockPos pos, EnumFacing clickedSide)
    {
        return new EntityPaintingEB(worldIn, pos, clickedSide);
    }
}

 

And this is the rendering class

package blaze.entities.renderer;

import blaze.core.BL;
import blaze.entities.EntityPaintingEB;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderPaintingEB extends Render
{
private static final ResourceLocation paintings = new ResourceLocation(BL.MODID + ":" + "textures/painting/paintings.png");

public RenderPaintingEB(RenderManager mgr)
{
	super(mgr);
}

/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void func_76986_a(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(EntityPaintingEB entity, double x, double y, double z, float par5, float partialTicks)
{

	GlStateManager.pushMatrix();
	GlStateManager.translate(x, y, z);
	GlStateManager.rotate(180.0F - par5, 0.0F, 1.0F, 0.0F);
	GlStateManager.enableRescaleNormal();
	this.bindEntityTexture(entity);
	EntityPaintingEB.EnumArt enumart = entity.art;
	float f2 = 0.0625F;
	GlStateManager.scale(f2, f2, f2);
	this.func_77010_a(entity, enumart.sizeX, enumart.sizeY, enumart.offsetX, enumart.offsetY);
	GlStateManager.disableRescaleNormal();
	GlStateManager.popMatrix();
	super.doRender(entity, x, y, z, par5, partialTicks);
}

protected ResourceLocation func_180562_a(EntityPaintingEB entity)
{
	return paintings;
}

private void func_77010_a(EntityPaintingEB entity, int par2, int par3, int par4, int par5)
{
	float f = (float)(-par2) / 2.0F;
	float f1 = (float)(-par3) / 2.0F;
	float f2 = 0.5F;
	float f3 = 0.75F;
	float f4 = 0.8125F;
	float f5 = 0.0F;
	float f6 = 0.0625F;
	float f7 = 0.75F;
	float f8 = 0.8125F;
	float f9 = 0.001953125F;
	float f10 = 0.001953125F;
	float f11 = 0.7519531F;
	float f12 = 0.7519531F;
	float f13 = 0.0F;
	float f14 = 0.0625F;

	for (int i1 = 0; i1 < par2 / 16; ++i1)
	{
		for (int j1 = 0; j1 < par3 / 16; ++j1)
		{
			float f15 = f + (float)((i1 + 1) * 16);
			float f16 = f + (float)(i1 * 16);
			float f17 = f1 + (float)((j1 + 1) * 16);
			float f18 = f1 + (float)(j1 * 16);
			this.func_77008_a(entity, (f15 + f16) / 2.0F, (f17 + f18) / 2.0F);
			float f19 = (float)(par4 + par2 - i1 * 16) / 256.0F;
			float f20 = (float)(par4 + par2 - (i1 + 1) * 16) / 256.0F;
			float f21 = (float)(par5 + par3 - j1 * 16) / 256.0F;
			float f22 = (float)(par5 + par3 - (j1 + 1) * 16) / 256.0F;
			Tessellator tessellator = Tessellator.getInstance();
			WorldRenderer worldrenderer = tessellator.getWorldRenderer();
			worldrenderer.startDrawingQuads();
			worldrenderer.setNormal(0.0F, 0.0F, -1.0F);
			worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f20, (double)f21);
			worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f19, (double)f21);
			worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f19, (double)f22);
			worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f20, (double)f22);
			if(!entity.art.title.equals("EB"))
			{
				worldrenderer.setNormal(0.0F, 0.0F, 1.0F);
				worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f3, (double)f5);
				worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f4, (double)f5);
				worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f4, (double)f6);
				worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f3, (double)f6);
				worldrenderer.setNormal(0.0F, 1.0F, 0.0F);
				worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f7, (double)f9);
				worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f8, (double)f9);
				worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f8, (double)f10);
				worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f7, (double)f10);
				worldrenderer.setNormal(0.0F, -1.0F, 0.0F);
				worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f7, (double)f9);
				worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f8, (double)f9);
				worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f8, (double)f10);
				worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f7, (double)f10);
				worldrenderer.setNormal(-1.0F, 0.0F, 0.0F);
				worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f12, (double)f13);
				worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f12, (double)f14);
				worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f11, (double)f14);
				worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f11, (double)f13);
				worldrenderer.setNormal(1.0F, 0.0F, 0.0F);
				worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f12, (double)f13);
				worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f12, (double)f14);
				worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f11, (double)f14);
				worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f11, (double)f13);
			}
			tessellator.draw();
		}
	}
}

private void func_77008_a(EntityPaintingEB entity, float par2, float par3)
{
	int i = MathHelper.floor_double(entity.posX);
	int j = MathHelper.floor_double(entity.posY + (double)(par3 / 16.0F));
	int k = MathHelper.floor_double(entity.posZ);
	EnumFacing enumfacing = entity.field_174860_b;

	if (enumfacing == EnumFacing.NORTH)
	{
		i = MathHelper.floor_double(entity.posX + (double)(par2 / 16.0F));
	}

	if (enumfacing == EnumFacing.WEST)
	{
		k = MathHelper.floor_double(entity.posZ - (double)(par2 / 16.0F));
	}

	if (enumfacing == EnumFacing.SOUTH)
	{
		i = MathHelper.floor_double(entity.posX - (double)(par2 / 16.0F));
	}

	if (enumfacing == EnumFacing.EAST)
	{
		k = MathHelper.floor_double(entity.posZ + (double)(par2 / 16.0F));
	}

	int l = this.renderManager.worldObj.getCombinedLight(new BlockPos(i, j, k), 0);
	int i1 = l % 65536;
	int j1 = l / 65536;
	OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)i1, (float)j1);
	GlStateManager.color(1.0F, 1.0F, 1.0F);
}

/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(Entity entity)
{
	return this.func_180562_a((EntityPaintingEB)entity);
}

/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void func_76986_a(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(Entity entity, double x, double y, double z, float par5, float partialTicks)
{
	this.doRender((EntityPaintingEB)entity, x, y, z, par5, partialTicks);
}
}

 

I've also made a video to better explain what is my problem

https://www.youtube.com/watch?v=piQWeUJI_uw&feature=youtu.be

 

Don't blame me if i always ask for your help. I just want to learn to be better :)

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Hi

 

The vanilla logic for placing the painting entities is rather hard to follow.  Depending on the size of the painting, it moves the origin to a different position from where you clicked.  I suggest you find a vanilla painting which is the same size as yours and see what happens to the entity [x,y,z] when it is placed.

 

-TGG

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I'm currently upgrading my 1.7.10 paintings mod to 1.8, so I am comparing your mod to mine... amazing congruence. I hope to solve my own bug while looking for yours...

 

You chose to extend entityHanging (imitating entityPainting entirely), while I chose to extend entityPainting and override almost everything... The reading and writing from NBT might be the only methods I didn't replace.

 

Anyway, I watched the video you linked, and what I saw was WAD (works as designed). Paintings are designed to hang somewhat centered around the target tile, so the big ones are supposed to extend a little down and left of your aim point.

 

The shift occurs in EntityHanging.func_174856_o() with odds and evens adjusted by func_174858_a().

 

If yur problem was something else, then please clarify the symptom.

 

 

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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    • hola thanks for answering  i set some system outs to see what was happening and is a little weirder than i thought     @Override     protected void saveAdditional( CompoundTag nbt ){                  nbt.put("itemhandler", itemhandler.serializeNBT() );         nbt.putInt("progress", this.progress );         System.out.println("saveAdditional(nbt)");                 System.out.println(NbtUtils.prettyPrint(nbt)); //<-- this is whats getting saved         super.saveAdditional( nbt );     }     @Override     public void load( CompoundTag nbt ){         itemhandler.deserializeNBT( nbt.getCompound("itemhandler") );         this.progress = nbt.getInt("progress" );         System.out.println(NbtUtils.prettyPrint(nbt)); //<-- this is whats minecraft is giving back to the entity          System.out.println("load(nbt)");         super.load( nbt );     }   this dead adventurer body has two parts a block and the blockItem  both has their own itemhandlers and their own menus  *when i change some element inside the menu gui  it triguers the saveAdditional(nbt) system out whit a pretty print of the data beign saved  *when the world map loads it triguers the load(nbt) system out whit a pretty print of the data minecraft is gibing to this BlockEntity       ################ first i set the block entity (dead adventurer body like shaped) and put only a weath seed  in the slot 10 and i get this in the console soo its all right    close minecraft launch it again i see the system out whit the data returned to the entity and its look good theres is only a weed seed  ################ Second, now i gonna change the seed for two arrows  the console says its all right the two arrows are beign saved    now close and fireback again minecraft bam minecraft returns again the original data whit only a wheat seed the arrow data has been loss   try again now i gonna put 3 wheat seeds minecraft's system out says he gets it and save it    close fire again  data loss once more time  and it return just the original wheat seed    ####################################################################################### sorry for the long post and the crappy video  this is the reason why i say its saving the Block Entity data only when it feels like             
    • Yesterday I buy a minecraft server to play with my friends you know... One of my friends send me the list of mods to add and then i start to dowload them, when i add them to the server it start crashing but i don't know about this things because it's my first time buying a minecraft server This is the error: https://paste.ee/p/sJf7B
    • Discovering that a trusted colleague had accessed my Bitcoin account and transferred $30,000 worth of bitcoins was a devastating blow. It shattered the trust I had placed in them and left me feeling vulnerable and betrayed. However, in the face of adversity, I turned to MUYERN TRUST HACKER for assistance in reclaiming control over my finances and holding the perpetrators accountable for their actions. One of the standout features of MUYERN TRUST HACKER was its ability to provide real-time alerts and notifications, keeping me informed every step of the way. With the support of MUYERN TRUST HACKER, I was able to gather irrefutable evidence of the perpetrator's actions and hold them accountable for their crimes. Armed with the information provided by the platform, I pursued legal recourse and ensured that justice was served. The perpetrator faced severe consequences for their actions, including legal penalties and financial restitution. Beyond its role in facilitating the recovery process, MUYERN TRUST HACKER provided me with a sense of empowerment and resilience in the face of adversity. While the experience was undoubtedly challenging, it ultimately served as a testament to the importance of vigilance and the power of technology in safeguarding our digital assets. Thanks to MUYERN TRUST HACKER, I emerged stronger and more resilient, ready to face whatever challenges the future may hold. Mail; muyerntrusted[At] mail-me .c o m
    • Discovering that a trusted colleague had accessed my Bitcoin account and transferred $30,000 worth of bitcoins was a devastating blow. It shattered the trust I had placed in them and left me feeling vulnerable and betrayed. However, in the face of adversity, I turned to MUYERN TRUST HACKER web [ ht tps:// muyerntrusthack.solutions/ ] for assistance in reclaiming control over my finances and holding the perpetrators accountable for their actions. One of the standout features of MUYERN TRUST HACKER was its ability to provide real-time alerts and notifications, keeping me informed every step of the way. With the support of MUYERN TRUST HACKER, I was able to gather irrefutable evidence of the perpetrator's actions and hold them accountable for their crimes. Armed with the information provided by the platform, I pursued legal recourse and ensured that justice was served. The perpetrator faced severe consequences for their actions, including legal penalties and financial restitution. Beyond its role in facilitating the recovery process, MUYERN TRUST HACKER provided me with a sense of empowerment and resilience in the face of adversity. While the experience was undoubtedly challenging, it ultimately served as a testament to the importance of vigilance and the power of technology in safeguarding our digital assets. Thanks to MUYERN TRUST HACKER, I emerged stronger and more resilient, ready to face whatever challenges the future may hold. Mail; muyerntrusted[At] mail-me .c o m  
    • Do you have still this problem? (I have it too so I want to know if you did something with it)  
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