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Posted

Hi,

i have a small problem with my TileEntitySpecialRenderer. Depending on how I look at the block, it switches between very bright and very dark. Any ideas?

b3Xw091.png

GL11.glPushMatrix();

GlStateManager.translate(relativeX + centreOffsetX, relativeY + centreOffsetY, relativeZ + centreOffsetZ);

GlStateManager.scale(SCALE_FACTOR, SCALE_FACTOR, SCALE_FACTOR);

Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
this.bindTexture(nodTurretBaseTexture);         // texture 

worldrenderer.startDrawingQuads();
addBaseVertices(worldrenderer);
tessellator.draw();

GL11.glPopMatrix();

 

EDIT: I found out it has something to do with the item rendering. the switch depends on the lighting of the item I'm holding and

RenderHelper.disableStandardItemLighting();

turns it dark all the time. Does anyone know why the item affects the block?

 

It doesn't work, I don't know why.

It works, I don't know why.

  • Author

Can you explain what you mean with ordering of the code?

It doesn't work, I don't know why.

It works, I don't know why.

Well, lets assume blocks get rendered first, then entities, and then tile entities.

 

If Mojang enables the item lighting for the entities (since they hold items) and forget to disable it, then it'll carry over to the tile entities. This is all assuming the order is as described.

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