Jump to content

Recommended Posts

Posted

Hey folks,

I need data on client and server side synced everytime a player rightclicks the block.

I know that I need to use markBlockForUpdate and description packets. But when i call the markBlockForUpdate before opening the gui the data is not there when I need it.

So where should I call it?

 

@Override
public boolean onBlockActivated(World worldIn, BlockPos pos,
		IBlockState state, EntityPlayer playerIn, EnumFacing side,
		float hitX, float hitY, float hitZ) {

	if(worldIn.isRemote) return true;

	worldIn.markBlockForUpdate(pos);
	playerIn.openGui(ShadowsRising.INSTANCE, ShadowsRising.GENERATOR, worldIn, pos.getX(), pos.getY(), pos.getZ());




	return true;
}

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.