Jump to content

[1.8] [SOLVED] Arrow bouncing back issue


Recommended Posts

Posted

Hi,

 

Whenever I shoot the custom arrow I made, using the custom bow, in survival mod (which is interesting), it has a slight issue.

When shoot the arrow far enough, it's okay, but if I shoot the arrow to a close range, this happens:

VCfuKwn.jpg

I'm really not sure what does that.

This is the custom arrow class - https://github.com/xJon/Jons-Useless-Mod/blob/master/src/main/java/xjon/jum/entity/projectile/EntityUselessArrow.java

Any help is appreciated.

 

Thanks!

Why are you reading this?

Posted

xjon.jum.init.UselessEntities#register():

Try setting updateFrequency for arrow to 3. Right now you have 5 which combined with this fact:

xjon.jum.entity.projectile.EntityUselessArrow : 246

if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))

Might be causing problem.

 

But I doubt this is real problem :C I mean, from logical side it shouldn't happen, but worth a shot.

You can always extend to e.g: this.ticksInAir >= 10

1.7.10 is no longer supported by forge, you are on your own.

Posted

Arrows have some special code to set the shooting entity on the client side when they spawn, which is what let's the arrow know not to hit the shooter right away. Your issue is partially that the client doesn't know about that, so the client arrow immediately hits the shooting player while the server arrow goes on its merry way.

 

To fix it, implement IEntityAdditionalSpawnData and send the shooting entity's ID, then fetch the entity from the world when reading the data and set it as the shooting entity.

 

Also, anything extending EntityArrow should have a tracking update frequency of 20; most other projectiles have a frequency of 10.

 

Furthermore, I suggest you do not simply copy/paste entire vanilla classes - things like

private static final String __OBFID = "CL_00001715";

and parameter names like 'p_12326_a' really hint at sloppy coding / lack of effort to understand what's going on in the class.

Posted

xjon.jum.init.UselessEntities#register():

Try setting updateFrequency for arrow to 3. Right now you have 5 which combined with this fact:

xjon.jum.entity.projectile.EntityUselessArrow : 246

if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))

Might be causing problem.

 

But I doubt this is real problem :C I mean, from logical side it shouldn't happen, but worth a shot.

You can always extend to e.g: this.ticksInAir >= 10

Tried to change it - it didn't really work.

 

Arrows have some special code to set the shooting entity on the client side when they spawn, which is what let's the arrow know not to hit the shooter right away. Your issue is partially that the client doesn't know about that, so the client arrow immediately hits the shooting player while the server arrow goes on its merry way.

 

To fix it, implement IEntityAdditionalSpawnData and send the shooting entity's ID, then fetch the entity from the world when reading the data and set it as the shooting entity.

 

Also, anything extending EntityArrow should have a tracking update frequency of 20; most other projectiles have a frequency of 10.

 

Furthermore, I suggest you do not simply copy/paste entire vanilla classes - things like

private static final String __OBFID = "CL_00001715";

and parameter names like 'p_12326_a' really hint at sloppy coding / lack of effort to understand what's going on in the class.

I changed everything as you said and implemented IEntityAdditionalSpawnData. The problem is that my writeSpawnData & readSpawnData aren't working really - the arrow is invisible. I tried to follow what you said but I probably did something wrong. Here's the code:

@Override
public void writeSpawnData(ByteBuf buffer) {
	buffer.writeInt(this.shootingEntity.getEntityId());
}

@Override
public void readSpawnData(ByteBuf additionalData) {
	this.shootingEntity.setEntityId(additionalData.readInt());
}

Also, could you explain how is this issue not happening in creative mode? I really can't understand that.

Thanks for the reply!

Why are you reading this?

Posted

That's not at all how the #readSpawnData method should look... you are supposed to find the actual player ENTITY, not assign an ID to it - it already has an ID, and it's the same one that you are reading in from the packet.

Entity shooter = worldObj.getEntityByID(buffer.readInt());
if (shooter instanceof EntityLivingBase) {
shootingEntity = (EntityLivingBase) shooter;
}

Posted

based only in mi personal experience i could say

 

-you have not register the arrow entity in the tracking entitys (Dont doid it just make it worst)

 

-you are shoting two arrows one in the server side and one in the local side

and the one from the local side is the one bouncing back

 

to fix this i have to add in the code of the onUpdate() a pieze of (chapuza) to kill the local side arrow only when hit some entity,  and there is  other problem that hapens when you break the block where the arrow hits, soo i have to add another (chapuza) to kill the server side arrow only when hit a block an enter in onground state

 

and thast only two of the troubles you gonna get

Posted

That's not at all how the #readSpawnData method should look... you are supposed to find the actual player ENTITY, not assign an ID to it - it already has an ID, and it's the same one that you are reading in from the packet.

Entity shooter = worldObj.getEntityByID(buffer.readInt());
if (shooter instanceof EntityLivingBase) {
shootingEntity = (EntityLivingBase) shooter;
}

That fixed everything! :)

But just so I'll understand, why are we setting the shootingEntity as an EntityLivingBase?

Also, could you explain to me why did the issue happen only in survival mode?

Thank you so much!

Why are you reading this?

Posted

For arrows - because not only players can shoot arrows (skeletons?) and probably any other EntityLivingBase that you make shoot arrows with your mod.

 

Why in survival? No idea, probably some hidden if statement.

1.7.10 is no longer supported by forge, you are on your own.

Posted

It only happens in survival because of this bit of code:

if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
                {
                    movingobjectposition = null;
                }

That's where the arrow has found a potential target, i.e. the player at < 5 ticks, but if the player is immune to damage due to being in creative mode, it completely ignores the impact and keeps going.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
    • Do you use features of inventory profiles next (ipnext) or is there a change without it?
    • Remove rubidium - you are already using embeddium, which is a fork of rubidium
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.