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[1.7.10][Solved] Best way to check side while no world object is available


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I need to be able to check if things are running on the client or server side. As I could need this information before any world is finished initializing, there is no world object for me to check. I'm looking for the best way to check.


Found this method, but it says "Use at your own risk" which makes me uneasy: FMLCommonHandler.instance().getEffectiveSide() Is there a better way?


Solved: Use a sided proxy.

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