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By MainBreezy · Posted
Im trying to make a custom hud following a tutorial but they use GuiComponent.blit which I cant seem to find. Im trying to show a texture I made and next to it a counter and this is as far as I can seem to get. public static final IGuiOverlay HUD_KILLS = ((gui, poseStack, partialTick, width, height) -> { int x = width/2; int y = height; RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f); RenderSystem.setShaderTexture(0, SOUL); }); -
Try if(player.getItemInHand(InteractionHand.MAIN_HAND).getItem() == ItemInit.SOUL_POUCH_ARTIFACT.get()) { player.sendSystemMessage(Component.literal("Test")); }
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By MainBreezy · Posted
Im new to Forge modding and wanted to make a mod as a self project. Im trying to test if the player is holding a specific item when an event happens but it seems to not be doing anything. if(player.getItemInHand(InteractionHand.MAIN_HAND).equals(new ItemStack(ItemInit.SOUL_POUCH_ARTIFACT.get()))){ player.sendSystemMessage(Component.literal("Test")); } I know the event works because it runs fine without the if statement. Thanks.
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