Posted September 19, 201510 yr You all know about that new mod Avaritia, right? I was poking around on the FTB subreddit when I saw people were putting the initial release in packs to heavily gate things they considered OP behind DireCrafting. So I thought about it and figured people might want to have that functionality without the implied OPness of Avaritia and started on a mod. Just one problem - this requires custom recipe creation which I find confusing and which is not documented anywhere I know of. So could someone who knows about this stuff explain it to me? I'm not looking for code handouts, I'd never grow as a modder if i did that.
September 20, 201510 yr its hard to answer the question "how does this work" try to specify ur question please
September 20, 201510 yr Author Somehow didn't notice IRecipe, it does seem fairly easy to understand. Thanks!1
September 20, 201510 yr Author CraftingManager seems... complicated. Should I just extend it and modify that subclass, or would that cause some weird issue?
September 21, 201510 yr You shouldn't need to touch CraftingManager if all you're doing is creating a custom recipe type. Just implement the IRecipe interface and add instances of your recipe class using GameRegistry.addRecipe(IRecipe) . Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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