Jump to content

[1.8] Block materials?


EnemyViolent

Recommended Posts

If you explore up the constructor stack, you'll find that material doesn't do much anymore. In particular, it does not determine flammability. If you want your new block to burn, then it should override class Block's getFlammability method:

 

    /**
     * Chance that fire will spread and consume this block.
     * 300 being a 100% chance, 0, being a 0% chance.
     *
     * @param world The current world
     * @param pos Block position in world
     * @param face The face that the fire is coming from
     * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
     */
    public int getFlammability(IBlockAccess world, BlockPos pos, EnumFacing face)
    {
        return net.minecraft.init.Blocks.fire.getFlammability(this);
    }

 

Since Blocks.fire.getFlammability() is deprecated, I don't recommend tinkering with Blocks.fire.setFireInfo() (though it might do what you want for the time being).

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.