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[solved] How to update an Entitys rotationYaw


chris140989

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Hi there,

I wan't to create a chatCommand which let's rotate the Players looking direction by 90° to the left. E.g. if the Player is looking to north, I want him to look to the west after performing the command.

 

The problem is, that the view of the Player does not get changed after performing the Command, but the rotationYaw get's a new value.

 

Here is my method:

public void turnLeft() {
                // The actor is the Player performing the command.
	int yaw = ((int) this.actor.rotationYaw) % 360;
	if (yaw < 0) {
		yaw += 360;
	}
	this.actor.addChatComponentMessage(new ChatComponentTranslation("yaw = " + yaw));

	if (315 < yaw || yaw <= 45) {
		this.actor.rotationYaw = yaw - 90;
	} else if (45 < yaw && yaw <= 135) {
		this.actor.rotationYaw = 360;
	} else if (135 < yaw && yaw <= 225) {
		this.actor.rotationYaw = yaw - 90;
	} else if (225 < yaw && yaw <= 315) {
		this.actor.rotationYaw = yaw - 90;
	}		
}

 

Is there any method I can use to force the Client to update the rotationYaw of an player?

 

 

 

Edit: Managed to find the right method and forced the update with another method.

Here is the correct method in case somebody is interested..

public void linksUm() {
	int yaw = ((int) this.actor.rotationYaw) % 360;
	if (yaw < 0) {
		yaw += 360;
	}

	this.actor.addChatComponentMessage(new ChatComponentTranslation("yaw = " + yaw));
	this.actorPosition = this.actor.getPosition();

	this.actor.rotationYaw = yaw - 90;
	this.actor.setPositionAndUpdate(actorPosition.getX(), actorPosition.getY(), actorPosition.getZ());
}

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