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[1.7.10] Armor models won't work


m8w0t

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So I've been trying to make a mod that adds 3 tiers of new gear. The items work fine, they do what they're supposed to do and the textures work like a charm. Now the armor, while it too does what it's supposed to and it has it's ITEM textures, when it's worn all I can see on Steve is white leather armor.... I've tried everything that I could try, but to no avail. (I'm not exactly proficient with Java, I'm kinda starting out now so if it's an obvious mistake don't crucify me pls, lol)

 

Here's the code: http://pastebin.com/QV6cZE4C (This is the armor class, I only used one class just to specify the textures).

 

If you need the main class, be my guest: http://pastebin.com/JvFYGxQr

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Sure, here's the file explorer pic(I put the textures in almost every folder of the src folder just to be sure lol, these are the only 2 that show up): https://gyazo.com/30ba5036194756e11a450fc02b8f5774

 

And here's the only 2 classes that I tried changing (main = MainRegistry): This is the Item class http://pastebin.com/eUfhdsXr

Here's the main class: http://pastebin.com/Y1k29Z71

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-I tried extending the MainRegistry class from the HSteelArmor class, it requires a constructor in main, I do it and when I run it nothing changes... Still the same white leather texture :/

 

-Took me a good 3 minutes to figure out what an npe is lol. Anyway, I fixed it, misplaced a bracket accidentally... But the main problem persists.

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ItemHSteelHelmet

, etc. should extend

HSteelArmor

instead of extending

ItemArmor

. This is what diesieben07 is telling you.

 

If you look at line 236 of

CraftingManager

, you'll see that it's calling

ItemStack#copy

on the result of

HashMap#get

(the

HashMap

maps each character to its corresponding ingredient

ItemStack

);

get

is returning

null

, causing the exception. This means that you passed

null

as an ingredient to

GameRegistry.addRecipe

on line 124 of

MainRegistry

.

 

You should instantiate and register your items/blocks in preInit and add recipes in init. You shouldn't be doing anything in the constructor of your main class.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Actually, the exception was caused by a bracket that I misplaced and it kind of messed up the code, that's fixed now though.

 

About the extensions, sure I'll do it although I dont understand how that would help since the only thing these classes do is declare the ITEM textures, not the worn armor models themselves...

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Oh, okay so I need to at least use the class somewhere once for the methods it has to be called? Nice, I get it now...

Only problem is, the Unlocalized and the setTexturename statements dont work when I try to extend HSteelArmor.  It says that it's undefined for the class they're in. Any clue? Or pastebin again?

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Okay then. If the class is there why wont Java just use it? It needs to be called elsewhere right? Otherwise it stays inactive (Im asking because I don't really know, obviously. If you could tell me I'd really appreciate it since I'm doing this also as a way to learn Java itself).

 

I'll give you a paste of the boots class, it should be enough. I'm doing the same for every other class, I just change the names correspondingly: http://pastebin.com/4cBbfVBi

This, when run, says that it's an item mismatch, ItemHsteelWhatever cant be converted to an Item.

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You've done something wrong. Post the latest versions of the

ItemHSteelHelmet

and

HSteelArmor

classes.

 

Every item class must directly or indirectly extend

Item

. The inheritance chain for your armour classes should be something like

ItemHSteelHelmet

  ->

HSteelArmor

->

ItemArmor

->

Item

(where -> means "extends from").

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Check the logs (when you start the game), its probably telling you that there is a missing texture now. Fix that and you should PROBABLY be all good.

 

Purple/Black texture implies that you are missing the textures for the item/block/armor/etc.

No signature for you!

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