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Posted

Hey folks,

 

A mod I maintain has a couple of edge cases that it is capable of detecting when loading.  These are cases in which loading the mod would be at best useless and at worst confusing and frustrating to players (something very important is missing).  Of course they Shouldn't Happen, but if the mod detects one of these cases, is there some appropriate Forge-y way I can cancel the loading process?  (It knows before the end of the PreInit event handler whether it wants to load.)

 

Thanks for your time!

Posted

Was afraid of that, but it'll have to be good enough =)  I was trying to find a way around the user still thinking the mod had done its stuff if they went peeking around the main menu mods UI.

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