Jump to content

Problem with Mod? MinecraftMod:any


Recommended Posts

Posted

Hello @all

I have some Problems with my FedTheBeast-Minecraft

I want to create a own Modpack and for this i have to delete some, but now I read THIS

Message on my Screen. Please Help! :-[

 

 

Forge Mod Loader has found a problem with your minecraft installation

The mods and versions listed below could not be found

appliedenergistics:any

The file "ForgeModLoader-client-0.log" contains more information

 

 

What means "any" ? I only want to delete some Mods, why Minecraft make so different Problems?

 

 

LOG:

[11:18:47] [main/INFO]: Setting user: bwbj90

[11:18:50] [Client thread/INFO]: LWJGL Version: 2.9.1

[11:19:57] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Not Enough Items, FMLFileResourcePack:Ars Magica 2, FMLFileResourcePack:Damage Indicators, FMLFileResourcePack:Archimedes' Ships, FMLFileResourcePack:Aroma1997Core|Helper, FMLFileResourcePack:AromaBackup, FMLFileResourcePack:Artifacts, FMLFileResourcePack:Artifice, FMLFileResourcePack:Backpack, FMLFileResourcePack:BiblioCraft, FMLFileResourcePack:Biomes O' Plenty, FMLFileResourcePack:BC Builders, FMLFileResourcePack:BuildCraft, FMLFileResourcePack:BC Energy, FMLFileResourcePack:BC Factory, FMLFileResourcePack:BC Silicon, FMLFileResourcePack:BC Transport, FMLFileResourcePack:CoFH Core, FMLFileResourcePack:CustomNpcs, FMLFileResourcePack:Dynamic Transport, FMLFileResourcePack:ExtraCells, FMLFileResourcePack:Flan's Mod, FMLFileResourcePack:Forestry for Minecraft, FMLFileResourcePack:Nuclear Control 2, FMLFileResourcePack:Immibis Core, FMLFileResourcePack:IndustrialCraft 2, FMLFileResourcePack:Inventory Tweaks, FMLFileResourcePack:Iron Chest, FMLFileResourcePack:LaunchGUI, FMLFileResourcePack:Logistics Pipes, FMLFileResourcePack:Mantle, FMLFileResourcePack:§9MrCrayfish's Furniture Mod, FMLFileResourcePack:Natura, FMLFileResourcePack:NEI Addons, FMLFileResourcePack:NEI Addons: Botany, FMLFileResourcePack:NEI Addons: Forestry, FMLFileResourcePack:NEI Addons: Crafting Tables, FMLFileResourcePack:NEI Addons: Ex Nihilo, FMLFileResourcePack:NEI Plugins Unofficial, FMLFileResourcePack:NoMoreRecipeConflict, FMLFileResourcePack:NotEnoughCodecs, FMLFileResourcePack:NotEnoughKEys, FMLFileResourcePack:Numina, FMLFileResourcePack:Ore Dictionary Converter, FMLFileResourcePack:ProjectRed, FMLFileResourcePack:ProjectRed-Compatibility, FMLFileResourcePack:ProjectRed-Integration, FMLFileResourcePack:ProjectRed-Transmission, FMLFileResourcePack:ProjectRed-Illumination, FMLFileResourcePack:ProjectRed-Expansion, FMLFileResourcePack:ProjectRed-Transportation, FMLFileResourcePack:ProjectRed-Exploration, FMLFileResourcePack:Refined Relocation, FMLFileResourcePack:Roguelike Dungeons, FMLFileResourcePack:RPG Hud, FMLFileResourcePack:Slimevoid Library, FMLFileResourcePack:Tinkers' Construct, FMLFileResourcePack:TiC Tooltips, FMLFileResourcePack:Tinkers' Mechworks, FMLFileResourcePack:Translocator, FMLFileResourcePack:The Twilight Forest, FMLFileResourcePack:Universal Electricity, FMLFileResourcePack:AtomicStryker Update Check Mod, FMLFileResourcePack:Waila, FMLFileResourcePack:What Are We Looking At, FMLFileResourcePack:WR-CBE Core, FMLFileResourcePack:WR-CBE Addons, FMLFileResourcePack:WR-CBE Logic, FMLFileResourcePack:YAMPST, FMLFileResourcePack:Baubles, FMLFileResourcePack:Forge Microblocks, FMLFileResourcePack:Forge Multipart, FMLFileResourcePack:Minecraft Multipart Plugin, FMLFileResourcePack:libsandstone, FMLFileResourcePack:MrTJPCoreMod, FMLFileResourcePack:Red Gear Core, B³45t T3xtur3P4ck.zip

[11:19:59] [Client thread/WARN]: File arsmagica2:sounds/spell/loop/none.ogg does not exist, cannot add it to event arsmagica2:spell.loop.none

[11:19:59] [Client thread/WARN]: File customnpcs:sounds/human/girl/villager/What do you need.ogg does not exist, cannot add it to event customnpcs:human.girl.villager.what_do_you_need

[11:19:59] [Client thread/WARN]: File customnpcs:sounds/human/girl/villager/Would you like to trade.ogg does not exist, cannot add it to event customnpcs:human.girl.villager.trade

[11:19:59] [sound Library Loader/INFO]: Sound engine started

[11:20:06] [Client thread/ERROR]: Unable to parse metadata from minecraft:textures/blocks/pumpkin_face_on.png

java.lang.RuntimeException: broken aspect ratio and not an animation

at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:215) ~[bqd.class:?]

at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:169) [bpz.class:?]

at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:90) [bpz.class:?]

at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72) [bqf.class:?]

at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:61) [bqf.class:?]

at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:52) [bqf.class:?]

at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:537) [bao.class:?]

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867) [bao.class:?]

at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_71]

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71]

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71]

at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_71]

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?]

at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]

[11:20:27] [Client thread/INFO]: Created: 2048x2048 textures/blocks-atlas

[11:20:33] [Client thread/INFO]: Created: 2048x1024 textures/items-atlas

 

greetings Ben

 

  • 1 month later...
Posted

One or more of the mods you have installed (ExtraCells and possibly others) requires Applied Energistics to run.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Yes that’s the full log, I managed to get it working last night, the anvil fix mod is what was causing it to crash
    • Hey guys, i'm currently developping a mod with forge 1.12.2 2860 and i'm using optifine and gradle 4.9. The thing is i'm trying to figure out how to show the player's body in first person. So far everything's going well since i've try to use a shader. The player's body started to blink dark when using a shader. I've try a lot of shader like chocapic, zeus etc etc but still the same issue. So my question is : How should i apply the current shader to the body ? At the same time i'm also drawing a HUD so maybe it could be the problem?   Here is the issue :    And here is the code where i'm trying to display the body :    private static void renderFirstPersonBody(EntityPlayerSP player, float partialTicks) { Minecraft mc = Minecraft.getMinecraft(); GlStateManager.pushMatrix(); GlStateManager.pushAttrib(); try { // Préparation OpenGL GlStateManager.enableDepth(); GlStateManager.depthMask(true); GlStateManager.enableAlpha(); GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // Éclairage correct pour shaders GlStateManager.enableLighting(); RenderHelper.enableStandardItemLighting(); GlStateManager.enableRescaleNormal(); // Active la lightmap pour les shaders mc.entityRenderer.enableLightmap(); // Position de rendu interpolée double px = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTicks; double py = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks; double pz = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks; GlStateManager.translate( px - mc.getRenderManager().viewerPosX, py - mc.getRenderManager().viewerPosY, pz - mc.getRenderManager().viewerPosZ ); // Rendu du joueur sans la tête Render<?> render = mc.getRenderManager().getEntityRenderObject(player); if (render instanceof RenderPlayer) { RenderPlayer renderPlayer = (RenderPlayer) render; boolean oldHeadHidden = renderPlayer.getMainModel().bipedHead.isHidden; boolean oldHeadwearHidden = renderPlayer.getMainModel().bipedHeadwear.isHidden; renderPlayer.getMainModel().bipedHead.isHidden = true; renderPlayer.getMainModel().bipedHeadwear.isHidden = true; setArmorHeadVisibility(renderPlayer, false); renderPlayer.doRender(player, 0, 0, 0, player.rotationYaw, partialTicks); renderPlayer.getMainModel().bipedHead.isHidden = oldHeadHidden; renderPlayer.getMainModel().bipedHeadwear.isHidden = oldHeadwearHidden; setArmorHeadVisibility(renderPlayer, !oldHeadwearHidden); } // Nettoyage post rendu mc.entityRenderer.disableLightmap(); GlStateManager.disableRescaleNormal(); } catch (Exception e) { // silent fail } finally { GlStateManager.popAttrib(); GlStateManager.popMatrix(); } }   Ty for your help. 
    • Item successfully registered, but there was a problem with the texture of the item, it did not insert and has just the wrong texture.     
    • Keep on using the original Launcher Run Vanilla 1.12.2 once and close the game Download Optifine and run optifine as installer (click on the optifine jar) Start the launcher and make sure the Optifine profile is selected - then test it again  
    • Hi everyone, I’m hoping to revisit an old version of Minecraft — specifically around Beta 1.7.3 — for nostalgia’s sake. I’ve heard you can do this through the official Minecraft Launcher, but I’m unsure how to do it safely without affecting my current installation or save files. Are there any compatibility issues I should watch out for when switching between versions? Would really appreciate any tips or advice from anyone who’s done this before! – Adam
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.