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Posted

Hi,

I have a problem with a b3d model. everything works great except that the transformation in the .json file don't work. Does anyone have an idea why? Here my .json file

{
    "forge_marker": 1,
    "defaults": {
        "textures": {
            "texture": "ool:blocks/refinery.png"
        },
        "model": "ool:refinery.b3d"
     },
    "variants": { 
        "normal": [{
            "transform": {
                "translation": [ 0, 10.0, 0],
                "scale": 0.5
            }
        }],
        "inventory": [{
            "transform": {
                "firstperson": {
                    "rotation": [ 0, 0, 0],
                    "translation": [ 3, 10.0, 0.0],
                    "scale": 1.0
                },
                "thirdperson": {
                    "rotation": [ 0, 0, 180 ],
                    "translation": [ 3, 10.0, 0.0],
                    "scale": 0.35
                },
                "gui": {
                    "scale": 1.0
                }
            }
        }],
        "status": {
            "on": {"model": "ool:refinery.b3d", "texture": "ool:blocks/refinery.png"},
            "off": {"model": "ool:refinery.b3d", "texture": "ool:blocks/refinery.png"}
        }
        
    }
}

It doesn't work, I don't know why.

It works, I don't know why.

Posted

bump.

and another question: what forge class is responsible for parsing the json files? i would like to check what the parser is looking for.

It doesn't work, I don't know why.

It works, I don't know why.

Posted

and another question: what forge class is responsible for parsing the json files? i would like to check what the parser is looking for.

 

The blockstates JSON is parsed in

BlockStateLoader.load

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Thanks, I found the B3DLoader class. But it can't find the source of my problem.

I went from the B3DLoader to ModelLoader to WeightedRandomModel(Variants variants). And here, when creating my inventory variant the TRSRTransformation is only an identity matrix.... meaning no transformation applied. And i don't understand why. I checked other threads and they have the same stuff in their json files and it works.

It doesn't work, I don't know why.

It works, I don't know why.

Posted

Bump

and update:

Inside the BlockStateLoader.load function the variants get parsed corret. but any parameter of the variants other than model (e.g. texture) is not used. the only thing comming to my mind is, that something is different within the b3d models. i downloaded the chest.b3d from https://github.com/MinecraftForge/MinecraftForge/tree/master/src/test/resources/assets/forgedebugmodelloaderregistry/models/block and if I use it I get circular depndecies and outofmemory exceptions.

It doesn't work, I don't know why.

It works, I don't know why.

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