Posted October 7, 20159 yr I'm creating a homing attack in Minecraft for my new started Ultimate Sonic Mod. I want to kill an entity when landing on him, but that doesn't really work. I tried setHealth, setDead, World.removeEntity, attackEntityFrom, EVERYTHING. But all happens is an invisible entity: Obviously is only one side calling it. How do I update both sides? Thanks [move]LEGOlord208[/move] And if I ever helped anyone with anything, let me know I am a noob in forge
October 7, 20159 yr Author you only need to kill the entity on server side, client sid will get informed However- How do I call it from that side then? And if I ever helped anyone with anything, let me know I am a noob in forge
October 8, 20159 yr It sounds to me like the code you have to determine if you are landing on another entity is client side only - this happens, for example, if you use things like Minecraft.getMinecraft() to do anything, and they will crash your game if you run it on a server. Show some code and we can tell you more specifically what is going on. http://i.imgur.com/NdrFdld.png[/img]
October 8, 20159 yr Author It sounds to me like the code you have to determine if you are landing on another entity is client side only - this happens, for example, if you use things like Minecraft.getMinecraft() to do anything, and they will crash your game if you run it on a server. Show some code and we can tell you more specifically what is going on. Yes! That's exactly what's going on: I have no other way to target the player- as there is no player variable While I do not have the code right here, I'm using a Keybinding to execute this, with the KeyInput event from FML. From the Minecraft class I get World and Player. How would I target the right player? And if I ever helped anyone with anything, let me know I am a noob in forge
October 8, 20159 yr How would I target the right player? That depends - if you are using a KeyBinding, then Minecraft.getMinecraft().thePlayer is the player pressing the key, so I don't see how that is helpful to you. At the very least, if you really do want to attack from a KeyBinding, you will need some way to send a packet to the server so it can perform the attack. There are built-in ways, but again, the solution depends on your actual code. Show your code. http://i.imgur.com/NdrFdld.png[/img]
October 8, 20159 yr Author How would I target the right player? That depends - if you are using a KeyBinding, then Minecraft.getMinecraft().thePlayer is the player pressing the key, so I don't see how that is helpful to you. At the very least, if you really do want to attack from a KeyBinding, you will need some way to send a packet to the server so it can perform the attack. There are built-in ways, but again, the solution depends on your actual code. Show your code. I will- When I get access.s I guess I can show it a bit from my memories: @SubscribeEvent public void onKeyInput(KeyInputEvent e){ EntityPlayer player = Minecraft.getMinecraft().thePlayer; WorldClient world = Minecraft.getMinecraft().theWorld; if(Keypress.homing.isPressed){ /* Code to target the closest Entity and output it to "closest" */ if(closest != null){ BlockPos pos = closest.getPosition(); player.setPosition(pos.getX(), pos.getY(), pos.getZ()); closest.setHealth(0F); world.removeEntity(closest); closest.attackEntityFrom(DamageSource.generic, closest.getMaxHealth()); } } } Phew! Is that enough? And if I ever helped anyone with anything, let me know I am a noob in forge
October 8, 20159 yr So, you want to target the closest entity to the player that presses the key? Do you want to kill it directly, or attack it? Either way, you need to send a packet to the server and let the server decide who is closest, then call #setDead on that entity to kill it directly, or #attackEntityFrom to attack it. Again, do all of the actual damaging and killing and all that stuff on the server only. http://i.imgur.com/NdrFdld.png[/img]
October 8, 20159 yr Author So, you want to target the closest entity to the player that presses the key? Do you want to kill it directly, or attack it? Either way, you need to send a packet to the server and let the server decide who is closest, then call #setDead on that entity to kill it directly, or #attackEntityFrom to attack it. Again, do all of the actual damaging and killing and all that stuff on the server only. And now we're back from the beginning! How do I update it on both sides? I have no clue how to send packages. And if I ever helped anyone with anything, let me know I am a noob in forge
October 8, 20159 yr I have no clue how to send packages. Do you mean packets? I bet Google knows... http://i.imgur.com/NdrFdld.png[/img]
October 8, 20159 yr Author I have no clue how to send packages. Do you mean packets? I bet Google knows... Trust me, I found nothing. And if I ever helped anyone with anything, let me know I am a noob in forge
October 8, 20159 yr http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/2137055-1-7-2-customizing-packet-handling-with Short: http://www.minecraftforge.net/forum/index.php/topic,20135.0.html Really? Idk what you googled. 1.7.10 is no longer supported by forge, you are on your own.
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