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[1.7.10] Save NBT data to block when broken and placed


IvanTune

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Hi there!

 

So I want to save NBT to my solar panel when its broken and placed again. What the code below does is it works when I break and place the solarpanel in the same place, but if I place the solar panel somewhere else it places a solar panel with no Gui or data. Any help is much appriciated.

 

BlockSolarPanel

@Override
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack stack)
{
	TileEntitySolarPanel te = (TileEntitySolarPanel) world.getTileEntity(x, y, z);

	if (te instanceof TileEntitySolarPanel && stack.getTagCompound() != null)
	{
		te.readFromNBT(stack.getTagCompound());
	}
}

@Override
public ArrayList<ItemStack> getDrops(World world, int x, int y, int z, int metadata, int fortune)
{
	ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
	ItemStack stack = new ItemStack(world.getBlock(x, y, z), 1, metadata);

	TileEntitySolarPanel te = (TileEntitySolarPanel) world.getTileEntity(x, y, z);
	if (te instanceof TileEntitySolarPanel)
	{

		NBTTagCompound tag = new NBTTagCompound();
		((TileEntitySolarPanel)te).writeToNBT(tag);
		if (!stack.hasTagCompound())
		{
			stack.setTagCompound(tag);
		}	
		ret.add(stack);
	}
	return ret;
}

@Override
public boolean removedByPlayer(World world, EntityPlayer player, int x, int y, int z, boolean willHarvest)
{
	if (willHarvest)
	{
		return true; // If it will harvest, delay deletion of the block
						// until after getDrops
	}
	return super.removedByPlayer(world, player, x, y, z, willHarvest);
}

@Override
public void harvestBlock(World world, EntityPlayer player, int x, int y, int z, int meta)
{
	super.harvestBlock(world, player, x, y, z, meta);
	world.setBlockToAir(x, y, z);
}

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While logic behind it seems good, you are most certailny making one mistake by using vanilla read/write NBT methods.

 

((TileEntitySolarPanel)te).writeToNBT(tag);

and:

te.readFromNBT(stack.getTagCompound());

 

Will also cause TileEntity placed in new BlockPos set old data from old pos. Meaning: (code from TileEntity.class)

public void readFromNBT(NBTTagCompound compound)
    {
        this.pos = new BlockPos(compound.getInteger("x"), compound.getInteger("y"), compound.getInteger("z"));
        if (compound.hasKey("ForgeData")) this.customTileData = compound.getCompoundTag("ForgeData");
    }

    public void writeToNBT(NBTTagCompound compound)
    {
        String s = (String)classToNameMap.get(this.getClass());

        if (s == null)
        {
            throw new RuntimeException(this.getClass() + " is missing a mapping! This is a bug!");
        }
        else
        {
            compound.setString("id", s);
            compound.setInteger("x", this.pos.getX());
            compound.setInteger("y", this.pos.getY());
            compound.setInteger("z", this.pos.getZ());
            if (this.customTileData != null) compound.setTag("ForgeData", this.customTileData);
        }
    }

 

All in all causing malfunction.

 

Create your own method that will write/read only data needed.

1.7.10 is no longer supported by forge, you are on your own.

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