Posted October 20, 20159 yr Hey guys, currently I am working on my custom crafting table and i need help with the container i think. When I want to place items inside the crafting grid they just get dublicated or teleported in other slots, here is my ContainerCrafter.class, when u want more code just tell me. ContainerCrafter.class package ml.xenon.atomdex.physics.containers; import ml.xenon.atomdex.physics.blocks.ModBlocks; import ml.xenon.atomdex.physics.blocks.TileEntityCrafter; import ml.xenon.atomdex.physics.inventory.CraftingManagerCrafter; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.InventoryCraftResult; import net.minecraft.inventory.InventoryCrafting; import net.minecraft.inventory.Slot; import net.minecraft.inventory.SlotCrafting; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class ContainerCrafter extends Container { protected TileEntityCrafter tile_entity; public InventoryCrafting craftMatrix = new InventoryCrafting(this, 5, 2); public IInventory craftResult = new InventoryCraftResult(); private World worldObj; private int posX; private int posY; private int posZ; public static int InputSlotNumber = 10; //Number of Slots in the Crafting Grid public static int InOutputSlotNumber = InputSlotNumber + 1; //Same plus Output Slot public static int InventorySlotNumber = 36; //Inventory Slots (Inventory and Hotbar) public static int InventoryOutSlotNumber = InventorySlotNumber + 1; //Inventory Slot Number + Output public static int FullSlotNumber = InventorySlotNumber + InOutputSlotNumber; //All slots public ContainerCrafter(InventoryPlayer inventory, TileEntityCrafter tile){ this.tile_entity = tile; int o=0; int var6; int var7; worldObj = tile.getWorldObj(); posX = tile.xCoord; posY = tile.yCoord; posZ = tile.zCoord; addSlotToContainer(new SlotCrafting(inventory.player, this.craftMatrix, craftResult, 0, 135, 50)); for (var6 = 0; var6 < 2; ++var6) { for (var7 = 0; var7 < 5; ++var7) { this.addSlotToContainer(new Slot(this.craftMatrix, var7 + var6 * 3, 30 + var7 * 18, 17 + var6 * 18)); } } for (var6 = 0; var6 < 3; ++var6) { for (var7 = 0; var7 < 9; ++var7) { this.addSlotToContainer(new Slot(inventory, var7 + var6 * 9 + 9, 8 + var7 * 18, 84 + var6 * 18)); } } for (var6 = 0; var6 < 9; ++var6) { this.addSlotToContainer(new Slot(inventory, var6, 8 + var6 * 18, 142)); } this.onCraftMatrixChanged(this.craftMatrix); } @Override public void onCraftMatrixChanged(IInventory par1IInventory){ craftResult.setInventorySlotContents(0, CraftingManagerCrafter.getInstance().findMatchingRecipe(craftMatrix, worldObj)); } @Override public void onContainerClosed(EntityPlayer p_75134_1_) { super.onContainerClosed(p_75134_1_); if (!this.worldObj.isRemote) { for (int i = 0; i < 9; ++i) { ItemStack itemstack = this.craftMatrix.getStackInSlotOnClosing(i); if (itemstack != null) { p_75134_1_.dropPlayerItemWithRandomChoice(itemstack, false); } } } } @Override public boolean canInteractWith(EntityPlayer par1EntityPlayer){ if (worldObj.getBlock(posX, posY, posZ) != ModBlocks.crafter){ return false; } return par1EntityPlayer.getDistanceSq((double)posX + 0.5D, (double)posY + 0.5D, (double)posZ + 0.5D) <= 64D; } @Override public boolean func_94530_a(ItemStack p_94530_1_, Slot p_94530_2_) { return p_94530_2_.inventory != this.craftResult && super.func_94530_a(p_94530_1_, p_94530_2_); } @Override public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) { ItemStack var3 = null; Slot var4 = (Slot)this.inventorySlots.get(par2); if (var4 != null && var4.getHasStack()) { ItemStack var5 = var4.getStack(); var3 = var5.copy(); if (par2 == 0) { if (!this.mergeItemStack(var5, InOutputSlotNumber, FullSlotNumber, true)) { return null; } var4.onSlotChange(var5, var3); } else if (par2 >= InOutputSlotNumber && par2 < InventoryOutSlotNumber) { if (!this.mergeItemStack(var5, InventoryOutSlotNumber, FullSlotNumber, false)) { return null; } } else if (par2 >= InventoryOutSlotNumber && par2 < FullSlotNumber) { if (!this.mergeItemStack(var5, InOutputSlotNumber, InventoryOutSlotNumber, false)) { return null; } } else if (!this.mergeItemStack(var5, InOutputSlotNumber, FullSlotNumber, false)) { return null; } if (var5.stackSize == 0) { var4.putStack((ItemStack)null); } else { var4.onSlotChanged(); } if (var5.stackSize == var3.stackSize) { return null; } var4.onPickupFromSlot(par1EntityPlayer, var5); } return var3; } } I hope u can help me.
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