Posted October 21, 201510 yr Hey, i need to get the server address a player is currently connected to. I cant find any event which is triggering an event like "PlayerConnectToServerEvent" or similar.. I cant even get the Address through the player object. Greetings
October 21, 201510 yr Try getting the world object, and maybe there's a variable for it there... http://imageshack.com/a/img907/9908/313wU8.png[/img]
October 21, 201510 yr Author I already tried to get the world with the EntityJoinWorldEvent. but theres no server or address variable.
October 21, 201510 yr FMLNetworkEvent.ClientConnectedToServerEvent is fired on the FML bus ( FMLCommonHandler.instance().bus() ) client-side when the client connects to a server (integrated or dedicated). In 1.8 this event is fired on a Netty thread rather than the main client thread, so you can't directly interact with normal Minecraft classes. Read the Warning for Minecraft 1.8 section of diesieben07's SimpleNetworkWrapper tutorial to see how to schedule a task on the main client or server thread; this will allow you to safely interact with Minecraft classes. When the client is connected to a dedicated server or LAN game (only as a guest), Minecraft#getCurrentServerData will return a ServerData object describing the current server and FMLNetworkEvent.ClientConnectedToServerEvent#isLocal will be false . The ServerData#serverIP field contains the IP of the server. In a single-player game or as the host of a LAN game, Minecraft#getCurrentServerData will return null and FMLNetworkEvent.ClientConnectedToServerEvent#isLocal will be true . You can see an example of how to handle the event here. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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