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[1.7.10]custom entitythrowable passes through entity


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This entity throwable renders and has a texture.When I throw it out of my item it passes through my target(cow) and hits the floor.

I have system.out and Is hit gets called is remote gets called but not is entity.

I visually see my texture pass through the cow.

I see it hit the floor passing through the cow.

I would like to know why it doesn't hit the cow on impact.

are there boundingbox on throwable (possible problem) but i literally hit dead on




package slm.aliens.entity.item;

import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

public class EntityFireAttack extends EntityThrowable {

//EntityLivingBase shootingEntity;
    private int explosionRadius = 3;

public EntityFireAttack(World w) {

public EntityFireAttack(World w, EntityLivingBase l) {
	super(w, l);

    public EntityFireAttack(World w, double x, double y, double z) {
        super(w, x, y, z);

protected void onImpact(MovingObjectPosition movingObject) {
        if (!this.worldObj.isRemote) {
            if (movingObject.entityHit != null) {
                movingObject.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, movingObject.entityHit), 5.0F);
                    //this.(shootingEntity, movingObject.entityHit);

                    if (!movingObject.entityHit.isImmuneToFire()) {




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