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[1.7.10] Entity model/render problem


Hextor

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I have a custom entity, which works fine except when it moves its head.

It looks like this:

 

http://www.kepfeltoltes.hu/view/151028/topic_www.kepfeltoltes.hu_.jpg

 

His ears and nose doesn't move along with his head, which also has a pretty bad rotation point.

Here are my codes. What should I change to make it work?

 

package net.Aethoscraft.mod.renderer;

import net.Aethoscraft.mod.Aethoscraft;
import net.Aethoscraft.mod.entity.npc.EntityImpVendor;
import net.Aethoscraft.mod.models.ModelImp;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;

public class RenderImp extends RenderLiving{

private static final ResourceLocation DefTextures = new ResourceLocation(Aethoscraft.modid + ":" + "textures/model/entities/DefImp.png");

protected ModelImp modelEntity;

public RenderImp(ModelImp model, float f) {
	super(model, f);

	modelEntity = ((ModelImp)mainModel);
}

protected void renderEquippedItems(EntityImpVendor entity, float par2)
    {
        super.renderEquippedItems((EntityLiving)entity, par2);
    }
    
    protected void renderEquippedItems(EntityLivingBase entityLivingBase, float par2)
    {
        this.renderEquippedItems((EntityImpVendor)entityLivingBase, par2);
    }
    
@Override
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {

	return this.DefTextures;
}}

 

package net.Aethoscraft.mod.models;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;

public class ModelImp extends ModelBase
{
  //fields
    ModelRenderer RightLeg;
    ModelRenderer LeftLeg;
    ModelRenderer Chest;
    ModelRenderer Head;
    ModelRenderer LeftArm;
    ModelRenderer RightArm;
    ModelRenderer Nose;
    ModelRenderer LeftEar;
    ModelRenderer RightEar;
  
  public ModelImp()
  {
    textureWidth = 64;
    textureHeight = 64;
    
      RightLeg = new ModelRenderer(this, 0, 9);
      RightLeg.addBox(0F, 0F, 0F, 2, 6, 2);
      RightLeg.setRotationPoint(-4F, 18F, 0F);
      RightLeg.setTextureSize(64, 64);
      RightLeg.mirror = true;
      setRotation(RightLeg, 0F, 0F, 0F);
      LeftLeg = new ModelRenderer(this, 0, 9);
      LeftLeg.addBox(0F, 0F, 0F, 2, 6, 2);
      LeftLeg.setRotationPoint(1F, 18F, 0F);
      LeftLeg.setTextureSize(64, 64);
      LeftLeg.mirror = true;
      setRotation(LeftLeg, 0F, 0F, 0F);
      Chest = new ModelRenderer(this, 0, 0);
      Chest.addBox(0F, 0F, 0F, 7, 7, 2);
      Chest.setRotationPoint(-4F, 11F, 0F);
      Chest.setTextureSize(64, 64);
      Chest.mirror = true;
      setRotation(Chest, 0F, 0F, 0F);
      Head = new ModelRenderer(this, 0, 17);
      Head.addBox(0F, 0F, 0F, 5, 4, 4);
      Head.setRotationPoint(-3F, 7F, -1F);
      Head.setTextureSize(64, 64);
      Head.mirror = true;
      setRotation(Head, 0F, 0F, 0F);
      LeftArm = new ModelRenderer(this, 0, 25);
      LeftArm.addBox(0F, 0F, 0F, 2, 6, 2);
      LeftArm.setRotationPoint(3F, 11F, 0F);
      LeftArm.setTextureSize(64, 64);
      LeftArm.mirror = true;
      setRotation(LeftArm, 0F, 0F, 0F);
      RightArm = new ModelRenderer(this, 0, 25);
      RightArm.addBox(0F, 0F, 0F, 2, 6, 2);
      RightArm.setRotationPoint(-6F, 11F, 0F);
      RightArm.setTextureSize(64, 64);
      RightArm.mirror = true;
      setRotation(RightArm, 0F, 0F, 0F);
      Nose = new ModelRenderer(this, 9, 10);
      Nose.addBox(0F, 0F, 0F, 1, 1, 2);
      Nose.setRotationPoint(-1F, 9F, -3F);
      Nose.setTextureSize(64, 64);
      Nose.mirror = true;
      setRotation(Nose, 0F, 0F, 0F);
      LeftEar = new ModelRenderer(this, 18, 25);
      LeftEar.addBox(0F, 0F, 0F, 0, 2, 5);
      LeftEar.setRotationPoint(2F, 7F, 0F);
      LeftEar.setTextureSize(64, 64);
      LeftEar.mirror = true;
      setRotation(LeftEar, 0F, 0.8551081F, 0F);
      RightEar = new ModelRenderer(this, 8, 25);
      RightEar.addBox(0F, 0F, 0F, 0, 2, 5);
      RightEar.setRotationPoint(-3F, 7F, 0F);
      RightEar.setTextureSize(64, 64);
      RightEar.mirror = true;
      setRotation(RightEar, 0F, -0.8551081F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    RightLeg.render(f5);
    LeftLeg.render(f5);
    Chest.render(f5);
    Head.render(f5);
    LeftArm.render(f5);
    RightArm.render(f5);
    Nose.render(f5);
    LeftEar.render(f5);
    RightEar.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5,Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    
    this.Head.rotateAngleY = f3 / (180F / (float)Math.PI);
    this.Head.rotateAngleX = f4 / (180F / (float)Math.PI);
    this.RightArm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 2.0F * f1 * 0.5F;
    this.LeftArm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 2.0F * f1 * 0.5F;
    this.RightArm.rotateAngleZ = 0.0F;
    this.LeftArm.rotateAngleZ = 0.0F;
    this.RightLeg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
    this.LeftLeg.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1;
    this.RightLeg.rotateAngleY = 0.0F;
    this.LeftLeg.rotateAngleY = 0.0F;
  }

}

 

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