Jump to content

[1.8] Trying to Create a Special Drop when Harvesting Leaves


Recommended Posts

Posted

So, I created an event handler to check when a leaf is harvested and I want to drop some sticks.  I found some help online and it got me to where I am now, but I am having trouble determining if the event.block is equal to Blocks.leaves.  The issue is that event.block gives me an error : "block cannot be resolved or is not a field".

 

I found no help online through searching and I'm not sure why this is happening.

 

I tried attaching an image of how the error looks, but it wont let me.  So here is my Event Handler, and my CommonProxy where I initialize the event bus.

 

MyEventHandler.java

import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class MyEventHandler {
@SubscribeEvent
public static void onDrops(BlockEvent.HarvestDropsEvent event){
	if( event.block == Blocks.leaves  && event.harvester.getHeldItem() != null && event.harvester.getHeldItem().getItem() == RealismItems.flintKnife){
		event.drops.add(new ItemStack(Items.stick, 2));
	}
}
}

 

CommonProxy.java

import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

public class CommonProxy {

    public void preInit(FMLPreInitializationEvent e) {
    	RealismItems.createItems();
    	RealismBlocks.createBlocks();
    }

    public void init(FMLInitializationEvent e) {
    	RealismCrafting.initCrafting();
    	MinecraftForge.EVENT_BUS.register(new MyEventHandler());
    }

    public void postInit(FMLPostInitializationEvent e) {

    }
}

 

Any assistance with this would be greatly appreciated.

Entevily

Posted

I do something similar (not dropping sticks but a custom item). Here is outline of handler in code that works fine.

@SubscribeEvent
public void onHarvestDrops(HarvestDropsEvent event)
{
    World world = event.world;
    if (!world.isRemote && world.getGameRules().getGameRuleBooleanValue("doTileDrops") && !event.isSilkTouching) {
        Block block = event.state.getBlock();
        if (block instanceof BlockLeaves) {
          //** YOUR CUSTOM DROPS SELECTION CODE GOES HERE **\\
        }
    }
}

Posted

Well, of course it gives you an error, since there is no

block

field in the event class you are using. You need to use

event.state

which will give you an

IBlockState

, which then has a method

getBlock

.

Thanks diesieben07.  I found all sorts of references that said event.block when I was doing my research.  Here's two examples:

 

http://www.minecraftforge.net/wiki/Event_Reference

http://www.minecraftforge.net/forum/index.php?topic=19820.0

 

But I appreciate your assistance in getting me a quick and accurate response.

 

 

I do something similar (not dropping sticks but a custom item). Here is outline of handler in code that works fine.

@SubscribeEvent
public void onHarvestDrops(HarvestDropsEvent event)
{
    World world = event.world;
    if (!world.isRemote && world.getGameRules().getGameRuleBooleanValue("doTileDrops") && !event.isSilkTouching) {
        Block block = event.state.getBlock();
        if (block instanceof BlockLeaves) {
          //** YOUR CUSTOM DROPS SELECTION CODE GOES HERE **\\
        }
    }
}

Thanks The_Wabbit for the example usage.  I appreciate it guys.  Have a good day.

Entevily

Posted

Well, of course it gives you an error, since there is no

block

field in the event class you are using. You need to use

event.state

which will give you an

IBlockState

, which then has a method

getBlock

.

Thanks diesieben07.  I found all sorts of references that said event.block when I was doing my research.  Here's two examples:

 

http://www.minecraftforge.net/wiki/Event_Reference

http://www.minecraftforge.net/forum/index.php?topic=19820.0

 

But I appreciate your assistance in getting me a quick and accurate response.

 

Those are for 1.7.10 and earlier. 1.8 introduced the blockstate system (i.e.

IBlockState

), which largely replaced the old block metadata system (though technically the new system is still just a wrapper around the metadata).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.