TrashCaster Posted November 3, 2015 Share Posted November 3, 2015 I'm trying to make something where I hold right click on my item, and if it isn't my tile entity, it will replace that block with my tile entity, and store the previous block type/state in NBT on the TileEntity (for restoring, and for rendering). When it is my tile entity, it should increment a float on the tile entity, and then update it on both client and server. What's currently happening is it is removing the block for a second, going back to the original block, and then setting to air. (My tile entity defaults the stored block to air). So somewhere along the lines, the tile entity isn't being updated properly. As usual, my GitHub is at: https://github.com/TrashCaster/TheStuffMod-2.0 Quote Link to comment Share on other sites More sharing options...
TrashCaster Posted November 3, 2015 Author Share Posted November 3, 2015 No solutions? Quote Link to comment Share on other sites More sharing options...
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