Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hello

 

i'd like to put a mcmod.info to my mod.

The problem is i can't get it working. I renamed everything properly, checked the file in a JSON-parser, even reinstalled my complete JDE and tested the example mod (after renaming in mcmod.info and build.gradle)

nothing

 

Could anyone give me a helping hand what i may forget or overlook, thx.

 

Mic

  • Author

Main Class: modtutorial

 

build.gradle:

version = "1.0"
group= "com.micky.modtutorial" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "Mod Tutorial"

minecraft {
    version = "1.7.10-10.13.4.1448-1.7.10"
    runDir = "eclipse/assets"

 

mcmod.info:

 

[
{
  "modid": "modtutorial",
  "name": "Mod Tutorial",
  "description": "Example placeholder mod.",
  "version": "${1.0}",
  "mcversion": "${mcversion}",
  "url": "",
  "updateUrl": "",
  "authorList": ["ExampleDude"],
  "credits": "The Forge and FML guys, for making this example",
  "logoFile": "",
  "screenshots": [],
  "dependencies": []
}
]

 

do i need to worry that "archivesBaseName" is never used?

Is your modid the same in the mcmod.info and in your @Mod file?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

  • Author

i referenced it

 

Main Class

@Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION)
public class modtutorial

 

Reference Class

public static final String MOD_ID="modtutorial";

 

  • Author

Hello,

 

i found the solution.

When i set up my JDE, i just "opened" the folder where the forge stuff is.

But you need to import the build.gradle file as a new project in IntelliJ.

I didn't know this and stumbled over this again at setting textures to items. When the project isn't properly imported it doesn't find your asset-folder.

 

I strictly recommend this tutorial and follow it step by step http://www.minecraftforge.net/forum/index.php?topic=21354.0

 

Sry for my english, not my mother tongue  :D

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.