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Posted

Custom item, custom block tutorial isnt enough.

 

Im looking for a way to generate one void dimension which must contain only an structure (a chamber), the player must spawn inside it.

 

How forge manages dimensions? there is any tutorial about? [1.7.10]

 

thanks in advantage!

Posted

Well, after you setup your dimension you just need to spawn structure in it and always teleport player into it when he joins dimension.

 

To make a dimension be void you just say that during generation - nothing generates, so literally - remove whole generation code and leave empty method.

Spawning structure is a matter of having saved big array of blocks (in .java or .zip file (note that NBT can be written to .data files which are kinda of zips) or actually anywhere else) and setting them on by one with triple x/y/z iteration. If you would choose NBT you can read/write to it with CompressedStreamTools.class.

About that iteration: Doing it with just one triple-loop would be buggy so I suggest making 2 or even 3. 1st one placing ONLY static blocks, second one placing block with tiles or blocks that need terrain updates, and 3rd one to place terrain-dependent stuff like torches or ladders.

 

Teleporting player is matter of making sure that structure will always spawn on given coords and making player TP into given position.

I don't really see the struggle (after you setup your dimension, which is 100% covered by linked tutorial, you even have working sources which you can freely edit).

1.7.10 is no longer supported by forge, you are on your own.

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