Posted December 8, 20159 yr Hey guys, I'm currently learning how to create a config file. While I was successfully able to generate the file, it doesn't change anything. The config is meant to allow players to change the spawn rates of certain mobs. However, the inputed config values don't change anything. I really don't know what to do. ._. Here's my code: Main class: http://pastebin.com/fTkTdaPX Config: http://pastebin.com/c2JrKTdZ One mob register class as an example: http://pastebin.com/ucnTduT8
December 9, 20159 yr Author *mentally slaps forehead* I can't believe that I didn't realize that. Thank you. I'm not sure what the other changes will do though, since the system I'm using has been working fine up to this point. Will they make the code run faster?
December 11, 20159 yr Author So then how would I set IDs without using global? I tried to set them using the config class but it doesn't work.
December 11, 20159 yr First of all, our entity registrations are wrong. Do not use findGlobalUniqueEntityId or registerGlobalEntityID . Only use registerModEntity , start with ID 0 and increase by one for each next entity. To create spawn eggs use the version of registerModEntity that takes the two color arguments, do not manually put stuff into EntityList . Also do not use LanguageRegistry , use a lang file. For your spawn registration you can probably optimize that code by using a for loop and a list of biomes instead of copying the same line over and over again. As for why your config doesn't influence your spawn rates, well, you load your config file after registering the spawn entries... Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
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