Posted December 11, 20159 yr Hi, I try to get the item from my slots in my TileEntity. I'm using the update() methode, but it always returns null, doesnt matter if an item is in that slot or not. Can someone help me? Here's the code of my TileEntity: public class TileEntityXpBlock extends TileEntity implements /*ISidedInventory,*/ IUpdatePlayerListBox, IInteractionObject { public ItemStack[] stack = new ItemStack[7]; private String name; @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList tagList = new NBTTagList(); for (int i = 0; i < this.stack.length; ++i) { if (this.stack[i] != null) { NBTTagCompound tagCompound1 = new NBTTagCompound(); tagCompound1.setByte("Slot", (byte) i); this.stack[i].writeToNBT(tagCompound1); tagList.appendTag(tagCompound1); } } compound.setTag("Items", tagList); if (this.hasCustomName()) { compound.setString("CustomName", this.name); } } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList tagList = compound.getTagList("Items", 10); this.stack = new ItemStack[7]; for (int i = 0; i < tagList.tagCount(); ++i) { NBTTagCompound tabCompound1 = tagList.getCompoundTagAt(i); byte byte0 = tabCompound1.getByte("Slot"); if (byte0 >= 0 && byte0 < this.stack.length) { this.stack[byte0] = ItemStack.loadItemStackFromNBT(tabCompound1); } } if (compound.hasKey("CustomName", ) { this.name = compound.getString("CustomName"); } } public boolean hasCustomName() { return name != null && name.length() > 0; } @Override public String getName() { // TODO Auto-generated method stub return null; } @Override public IChatComponent getDisplayName() { // TODO Auto-generated method stub return null; } @Override public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn) { return new XpBlockContainer(playerInventory, this.pos, this.worldObj); } @Override public String getGuiID() { // TODO Auto-generated method stub return null; } @Override public void update() { if(this.worldObj.isRemote) { ItemStack itemstack = this.stack[2]; if(itemstack != null) { System.out.println("INPUT"); } else { System.out.println("NULL"); } } } }
December 11, 20159 yr Well your update() is run on clientside only.... Also you don't appear to be sending a description packet, so the itemstack will be null on the client where it is checked I think its my java of the variables.
December 11, 20159 yr Try changing the if (world.isRemote) in your update method to if (!world.isRemote). Inventory contents generally should be checked on the server, not the client. Whatever Minecraft needs, it is most likely not yet another tool tier.
December 12, 20159 yr Author Thanks for your replies. I changed it to !isRemote but it still returns null. Do i really need a PacketHandler? In a earlier Forge version i created a TileEntity without and it worked fine
December 12, 20159 yr Author I see nowhere where you even put stuff into the slots. Your TileEntity doesn't even implement IInventory. So naturally the slots all stay null, since nobody changes them. Thats why i was looking at the TileEntityEnchantment and thought its not necessarily. So i try it with IInventory now
December 20, 20159 yr Author I implemented ISidedInventory but it's still Null Is there anything i forgot? Here's my code: public class TileEntityXpBlock extends TileEntity implements ISidedInventory, IUpdatePlayerListBox { public ItemStack[] stack = new ItemStack[7]; private String name; @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList tagList = new NBTTagList(); for (int i = 0; i < this.stack.length; ++i) { if (this.stack[i] != null) { NBTTagCompound tagCompound1 = new NBTTagCompound(); tagCompound1.setByte("Slot", (byte) i); this.stack[i].writeToNBT(tagCompound1); tagList.appendTag(tagCompound1); } } compound.setTag("Items", tagList); if (this.hasCustomName()) { compound.setString("CustomName", this.name); } } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList tagList = compound.getTagList("Items", 10); this.stack = new ItemStack[7]; for (int i = 0; i < tagList.tagCount(); ++i) { NBTTagCompound tabCompound1 = tagList.getCompoundTagAt(i); byte byte0 = tabCompound1.getByte("Slot"); if (byte0 >= 0 && byte0 < this.stack.length) { this.stack[byte0] = ItemStack.loadItemStackFromNBT(tabCompound1); } } if (compound.hasKey("CustomName", ) { this.name = compound.getString("CustomName"); } } @Override public boolean hasCustomName() { return name != null && name.length() > 0; } @Override public String getName() { return this.hasCustomName() ? this.name : ""; } @Override public IChatComponent getDisplayName() { return new ChatComponentText(getName()); } @Override public int getSizeInventory() { return this.stack.length; } @Override public ItemStack getStackInSlot(int index) { return this.stack[index]; } @Override public ItemStack decrStackSize(int index, int count) { if (this.stack[index] != null) { ItemStack itemstack; if (this.stack[index].stackSize <= count) { itemstack = this.stack[index]; this.stack[index] = null; return itemstack; } else { itemstack = this.stack[index].splitStack(count); if (this.stack[index].stackSize == 0) { this.stack[index] = null; } return itemstack; } } else { return null; } } @Override public ItemStack getStackInSlotOnClosing(int index) { if (this.stack[index] != null) { ItemStack itemstack = this.stack[index]; this.stack[index] = null; return itemstack; } else { return null; } } @Override public void setInventorySlotContents(int index, ItemStack stack) { this.stack[index] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.getPos()) != this ? false : player.getDistanceSq((double) this.pos.getX() + 0.5D, (double) this.pos.getY() + 0.5D, (double) this.pos.getZ() + 0.5D) <= 64.0D; } @Override public void openInventory(EntityPlayer player) {} @Override public void closeInventory(EntityPlayer player) {} @Override public boolean isItemValidForSlot(int index, ItemStack stack) { return index == 6 ? false : true; } @Override public int getField(int id) { return 0; } @Override public void setField(int id, int value) { } @Override public int getFieldCount() { return 0; } @Override public void clear() { for (int i = 0; i < stack.length; ++i) { stack[i] = null; } } @Override public int[] getSlotsForFace(EnumFacing side) { return null; } @Override public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction) { return this.isItemValidForSlot(index, itemStackIn); } @Override public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction) { return index != 0 || index != 1 || stack.getItem() == Items.bucket; } @Override public void update() { if(!this.worldObj.isRemote) { ItemStack itemstack = this.stack[2]; if(itemstack != null) { System.out.println("INPUT"); } else { System.out.println("NULL"); } } }
December 20, 20159 yr Author Found out it's working fine with the detectAndSendChanges() methode in my container class public void detectAndSendChanges() { super.detectAndSendChanges(); ItemStack stack = tableInventory.getStackInSlot(0); if(stack != null) { System.out.println("In"); } else System.out.println("Null"); }
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