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Posted

I continue to have fun modding in minecraft.

 

If I have two Vec3 instances, and I want to find the midpoint between them, then I find myself doing a lot of manual math.

 

In theory, it should be

 

vec2 - vec1 = vecDiff

midVec = vec1 + ( vecDiff * scalar_of_0.5 )

 

I can't see an elegant way to do this scalar multiplication on the Vec3 class, and end up with the following.

 

Vec3 diffVec = ent2Vec.subtract( ent1Vec );
Vec3 halfVec = new Vec3( diffVec.xCoord / 2, diffVec.yCoord / 2, diffVec.zCoord / 2 );
Vec3 midPoint = ent1Vec.add( halfVec );

 

Am I missing the obvious?

 

Is there a cleaner way to say something like this made up function below?

 

halfBetween = betweenVec.scalar( 0.5 )

 

So I could get to

 

Vec3 midPoint = entVec1.add( entVec2.substract( entVec1 ).scalar( 0.5 ))

 

 

Posted

While I am scratching around in here, am I going mad, or does

 

Entity.getVectorForRotation(float pitch, float yaw)

 

take parameters in degrees

 

but

 

Vec3.rotateYaw(float yaw)

 

take parameters in radians

 

Ouch...

 

 

Posted

Wow, that was fast.

 

Do I need to do casting into Vec3 at the end, or will forge functions take a Vector3d as a parameter transparently.

 

Happy to stare at examples, if there are any...

 

Minecraft's vector classes aren't compatible with the

javax.vecmath

classes, you'll need to manually convert between them (i.e. create a new instance of the other vector class using the same coordinates as the existing vector).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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