Posted December 26, 20159 yr ok in my gun shoot packet i crash and i have pinpointed it to onGunFired help me here is my item gun and packet shoot http://pastebin.com/WT5gbjSS http://pastebin.com/0hAEFHSF
December 26, 20159 yr crash? I might be terribly wrong.. Like really, really wrong. But I'm just trying to help.
December 27, 20159 yr Author okay so now i have removed this method but now the gun consumes ammo but does not fire { if ((!world.isRemote) && (stack != null)) { boolean silencerAttached = hasAttachment(stack, MainRegistry.content().silencer.getName()); String sound = silencerAttached ? getSilencedSound() : getFireSound(); if (sound != null) { world.playSoundAtEntity(player, sound, silencerAttached ? 0.5F : 1.0F, 1.0F); }
December 27, 20159 yr Author well it is the .getname what is crashing it but if i change it still crashes
December 28, 20159 yr Is your fromBytes() method reliably getting the correct gun item by ID after you pass that integer in the message? Are all clients and servers guaranteed to use identical IDs for mod items? The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
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