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Something With My Mod


EscapeMC

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Hey, I made a mod and my friend is trying to load it. It works for my other friend and myself Here is the log:

 

---- Minecraft Crash Report ----

// Why did you do that?

 

Time: 1/1/16 1:06 PM

Description: Initializing game

 

org.lwjgl.LWJGLException: Pixel format not accelerated

at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)

at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)

at org.lwjgl.opengl.Display.createWindow(Display.java:306)

at org.lwjgl.opengl.Display.create(Display.java:848)

at org.lwjgl.opengl.Display.create(Display.java:757)

at org.lwjgl.opengl.Display.create(Display.java:739)

at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:452)

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)

at net.minecraft.client.main.Main.main(SourceFile:148)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- Head --

Stacktrace:

at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)

at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)

at org.lwjgl.opengl.Display.createWindow(Display.java:306)

at org.lwjgl.opengl.Display.create(Display.java:848)

at org.lwjgl.opengl.Display.create(Display.java:757)

at org.lwjgl.opengl.Display.create(Display.java:739)

at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:452)

 

-- Initialization --

Details:

Stacktrace:

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)

at net.minecraft.client.main.Main.main(SourceFile:148)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

 

-- System Details --

Details:

Minecraft Version: 1.7.10

Operating System: Windows 10 (x86) version 10.0

Java Version: 1.8.0_65, Oracle Corporation

Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation

Memory: 49352104 bytes (47 MB) / 174587904 bytes (166 MB) up to 1060372480 bytes (1011 MB)

JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML:

Launched Version: 1.7.10-Forge10.13.4.1448-1.7.10

LWJGL: 2.9.1

OpenGL: ERROR RuntimeException: No OpenGL context found in the current thread.

GL Caps:

Is Modded: Definitely; Client brand changed to 'fml,forge'

Type: Client (map_client.txt)

Resource Packs: [PrestonPlayz Resource Pack (1.7.2)]

Current Language: ERROR NullPointerException: null

Profiler Position: N/A (disabled)

Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Anisotropic Filtering: Off (1)

I Love To Help People. Unless They Are The Kind Of People Who Just Doesn't Know Anything. Those People Need Some Serious Help. This Could Help But......

https://www.youtube.com/watch?v=6t0GlXWx_PY

 

ThingsMod Git: https://github.com/EscapeMC/Things-Mod-1.10.2

 

TeamMadness Mod Git: https://github.com/EscapeMC/TeamMadness-Mod-1.10.2

 

If I somehow help you, please click the "Thank You" button. If I am a total waste of time, please click the "Applaud" button.

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I had this exact problem yesterday when I updated java. It's something to do with intel gen 1 and gen 2 processors and any java newer than java 8 update 60. So if his graphics processor is intel integrated graphics and his CPU gen 1 or gen 2, he'll need to download java 8 update 51 instead of 65.

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I'm pretty sure this also means he may need to update his processor's graphics. You can simply go to the processor manufacturer's website, and find an update section. :P

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

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I'm pretty sure this also means he may need to update his processor's graphics. You can simply go to the processor manufacturer's website, and find an update section. :P

 

I don't feel like being the one to mess with my java version and update my graphics driver right now since I spent a good hour or more yesterday trying to fix it when it stopped working. So if the OPs friend tests this, and this is the case and all it takes to get it to work with the latest java is a driver update then please make a post and then I'd like to update java myself too.

 

I did the Windows "Scan for drivers update" thing and it told me that I had the latest driver for my processor, but we all know how good Windows is at things like that so it might have lied.

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Windows honestly will only truly detect updates for an ATI graphics card. That's why it's important to go to the manufacture's website to check for updates.

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

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Is this GL error repeatable? I get occasional GL crashes on my own machine, especially after switching contexts / full-screen mode etc. Restarting the launcher et al usually gets around the problem. Rebooting takes care of my more persistent conditions.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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Is this GL error repeatable? I get occasional GL crashes on my own machine, especially after switching contexts / full-screen mode etc. Restarting the launcher et al usually gets around the problem. Rebooting takes care of my more persistent conditions.

When I read up on the error it said that the new minecraft launcher, because of the fact it comes with java supplied or something, doesn't have this problem. However I was having this problem when launching in a dev environment and I suppose the issue would exist if they are using the old launcher and not the new one.

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