Posted January 2, 20169 yr I have a functional container, but everytime I shift click the NEI trash can button to remove all the items, the game crashes to the "play multiplayer" screen Here's the crash report: [13:44:28] [server thread/ERROR] [FML]: There was a critical exception handling a packet on channel NEI java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901) ~[?:1.8.0_45] at java.util.ArrayList$Itr.next(ArrayList.java:851) ~[?:1.8.0_45] at codechicken.nei.NEIServerUtils.deleteAllItems(NEIServerUtils.java:83) ~[NEIServerUtils.class:?] at codechicken.nei.NEISPH.handlePacket(NEISPH.java:37) ~[NEISPH.class:?] at codechicken.lib.packet.PacketCustom$ServerInboundHandler.handle(PacketCustom.java:117) ~[PacketCustom$ServerInboundHandler.class:?] at codechicken.lib.packet.PacketCustom$CustomInboundHandler.channelRead0(PacketCustom.java:77) ~[PacketCustom$CustomInboundHandler.class:?] at codechicken.lib.packet.PacketCustom$CustomInboundHandler.channelRead0(PacketCustom.java:64) ~[PacketCustom$CustomInboundHandler.class:?] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98) ~[simpleChannelInboundHandler.class:?] at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?] at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) ~[DefaultChannelPipeline.class:?] at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) ~[EmbeddedChannel.class:?] at cpw.mods.fml.common.network.internal.FMLProxyPacket.processPacket(FMLProxyPacket.java:86) [FMLProxyPacket.class:?] at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) [NetworkManager.class:?] at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) [NetworkSystem.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) [MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) [integratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?] Is there a known cause to this or a way to fix this? Hope this is the right spot to ask that...
January 2, 20169 yr It seems like a bug in the NEI codes. ConcurrentModification error means that a List is modified multiple times at the same moment(e.g. when the list is modified while its already getting with modifiied elsewhere). And from the stacktrace it seems like its happening inside NEI only. So I think you need to report this to NEI's creators instead. Maybe it is already fixed in a newer version, so if its possible, try to update as well. Projects: Discontinued: - N2ConfigAPI - Meachanical Crafting Table Latest: - CollectionUtils Coöperations: - InGameConfigManager
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