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[1.8.8][SOLVED]my world.spawnParticle not working?


Looke81

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So i am updating from 1.8.to 1.8.8 and for some reason my spawn particle isn't working and i cant see why. I don't see anything that's changed that could be the cause of this.

Just for reference im spawning particles around my entity.

this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, this.posX + x, this.posY + y, this.posZ + z, 0, 0, 0, 0);
this.worldObj.spawnParticle(EnumParticleTypes.REDSTONE, this.posX + x - 0.5, this.posY + y - 0.5, this.posZ + z - 0.5, 0, 255, 0, 0);				

For some reason when this is called it just doesn't spawn the particles.

BioWarfare Mod: http://goo.gl/BYWQty

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I did i changed the method I was using but I get your point il just give you the whole class.

package com.looke81.biowarfare.entity;

import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;

import com.looke81.biowarfare.init.BioWarfarePotionRegistry;

import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class EntityGrenadeEffectToxic extends Entity {
public EntityGrenadeEffectToxic(World p_i1738_1_) {
	super(p_i1738_1_);

}

public static int counter;

public void onUpdate() {
	counter++;
	if (counter == 5) {
		for (int x = 0; x < 11; x++) {
			for (int y = 0; y < 11; y++) {
				for (int z = 0; z < 11; z++) {

					this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL,false, this.posX + x, this.posY + y, this.posZ + z, 0, 0, 0, 0);
					this.worldObj.spawnParticle(EnumParticleTypes.REDSTONE,false, this.posX + x - 0.5, this.posY + y - 0.5, this.posZ + z - 0.5, 0, 255, 0, 0);

					counter = 0;

				}

			}
		}
	}

	World entityWorld = getEntityWorld();

	List nearEntities = entityWorld.getEntitiesWithinAABBExcludingEntity(this, getEntityBoundingBox().expand(10.0D, 10.0D, 10.0D));

	List<Entity> outerEntities = new ArrayList<Entity>();

	outerEntities.addAll(nearEntities);

	for (Entity outerEntity : outerEntities) {
		if (outerEntity instanceof EntityLivingBase) {
			((EntityLivingBase) outerEntity).addPotionEffect(new PotionEffect(BioWarfarePotionRegistry.Toxic.id, 20, 30));
		}
	}

	if (this.ticksExisted == 500) {
		this.setDead();
	}
}
   
@Override
protected void entityInit() {

}

@Override
protected void readEntityFromNBT(NBTTagCompound p_70037_1_) {

}

@Override
protected void writeEntityToNBT(NBTTagCompound p_70014_1_) {

}

}

BioWarfare Mod: http://goo.gl/BYWQty

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Is that better now? (still not working)  Also my getEntitiesWithinAABBExcludingEntity is not related to the particles and works fine for me, would you suggest I do it differently?

package com.looke81.biowarfare.entity;

import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;

import com.looke81.biowarfare.init.BioWarfarePotionRegistry;

import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class EntityGrenadeEffectToxic extends Entity {
public EntityGrenadeEffectToxic(World p_i1738_1_) {
	super(p_i1738_1_);

}

public int counter;
 @SideOnly(Side.CLIENT)
 @Override
public void onUpdate() {
	 super.onUpdate();
	counter++;
	if (counter == 5) {
		for (int x = 0; x < 11; x++) {
			for (int y = 0; y < 11; y++) {
				for (int z = 0; z < 11; z++) {

					this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, this.posX + x, this.posY + y, this.posZ + z, 0, 0, 0, 0);
					this.worldObj.spawnParticle(EnumParticleTypes.REDSTONE, this.posX + x - 0.5, this.posY + y - 0.5, this.posZ + z - 0.5, 0, 255, 0, 0);

					counter = 0;

				}

			}
		}
	}

	World entityWorld = getEntityWorld();

	List nearEntities = entityWorld.getEntitiesWithinAABBExcludingEntity(this, getEntityBoundingBox().expand(10.0D, 10.0D, 10.0D));

	List<Entity> outerEntities = new ArrayList<Entity>();

	outerEntities.addAll(nearEntities);

	for (Entity outerEntity : outerEntities) {
		if (outerEntity instanceof EntityLivingBase) {
			((EntityLivingBase) outerEntity).addPotionEffect(new PotionEffect(BioWarfarePotionRegistry.Toxic.id, 20, 30));
		}
	}

	if (this.ticksExisted == 500) {
		this.setDead();
	}
}
   
@Override
protected void entityInit() {

}

@Override
protected void readEntityFromNBT(NBTTagCompound p_70037_1_) {

}

@Override
protected void writeEntityToNBT(NBTTagCompound p_70014_1_) {

}

}

BioWarfare Mod: http://goo.gl/BYWQty

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-Okay thanks I am now using isremote

-Is using isremote like this fixing that now?

@Override
public void onUpdate() {
	 super.onUpdate();
	counter++;
	if (counter == 5) {
		for (int x = 0; x < 11; x++) {
			for (int y = 0; y < 11; y++) {
				for (int z = 0; z < 11; z++) {
					if(this.worldObj.isRemote){
					this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, this.posX + x, this.posY + y, this.posZ + z, 0, 0, 0, 0);
					this.worldObj.spawnParticle(EnumParticleTypes.REDSTONE, this.posX + x - 0.5, this.posY + y - 0.5, this.posZ + z - 0.5, 0, 255, 0, 0);

					counter = 0;
					}
				}

			}
		}
	}

-I see what you mean but will that be that big of an issue and obviously i ignore half of it because you can apply a potion effect to a non entitylivingbase.

-Because this doesn't work for some reason...

World entityWorld = getEntityWorld();

	List<Entity> nearEntities = entityWorld.getEntitiesWithinAABBExcludingEntity(this, getEntityBoundingBox().expand(10.0D, 10.0D, 10.0D));


	for (Entity nearEntitie : nearEntities) {
		if (nearEntities instanceof EntityLivingBase) {
			((EntityLivingBase) nearEntities).addPotionEffect(new PotionEffect(BioWarfarePotionRegistry.Toxic.id, 20, 30));
		}
	}

BioWarfare Mod: http://goo.gl/BYWQty

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-which is why I add it to a list of entitys that can be entitylivingbase

-well i thought that was the first thing I did but apparently not yeah its not being called but why?

@Override
public void onUpdate() {
	 super.onUpdate();
	counter++;
	if(this.worldObj.isRemote){
	if (counter == 5) {

		for (int x = 0; x < 11; x++) {
			for (int y = 0; y < 11; y++) {
				for (int z = 0; z < 11; z++) {

					this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, this.posX + x, this.posY + y, this.posZ + z, 0, 0, 0, 0);
					this.worldObj.spawnParticle(EnumParticleTypes.REDSTONE, this.posX + x - 0.5, this.posY + y - 0.5, this.posZ + z - 0.5, 0, 255, 0, 0);
					System.out.println("being called?"); 
					counter = 0;

				}

			}
		}
	}
	}

	World entityWorld = getEntityWorld();

	List nearEntities = entityWorld.getEntitiesWithinAABBExcludingEntity(this, getEntityBoundingBox().expand(10.0D, 10.0D, 10.0D));

	List<Entity> outerEntities = new ArrayList<Entity>();

	outerEntities.addAll(nearEntities);

	for (Entity outerEntity : outerEntities) {
		if (outerEntity instanceof EntityLivingBase) {
			((EntityLivingBase) outerEntity).addPotionEffect(new PotionEffect(BioWarfarePotionRegistry.Toxic.id, 20, 30));
		}
	}

	if (this.ticksExisted == 500) {
		this.setDead();
	}
}

BioWarfare Mod: http://goo.gl/BYWQty

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Show where you register your entity and where you spawn it.

So I actually spawn it on impact of another entity and it is registered in my init method.

Entity that spawns the entity:

package com.looke81.biowarfare.entity;

import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.entity.passive.EntityChicken;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

public class EntityGrenadeToxic extends EntityThrowable {

public EntityGrenadeToxic(World p_i1776_1_) {
	super(p_i1776_1_);

}

public EntityGrenadeToxic(World world, EntityLivingBase entity) {
	super(world, entity);
}

@Override
protected void onImpact(MovingObjectPosition movingobjectposition) {
	for(int i = 0; i < 10;i++){}


			if(!this.worldObj.isRemote){


				EntityGrenadeEffectToxic entitygrenadeeffecttoxic = new EntityGrenadeEffectToxic(this.worldObj);
				entitygrenadeeffecttoxic.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
	               this.worldObj.spawnEntityInWorld(entitygrenadeeffecttoxic);



	              

			this.setDead();
		}
	}

}

Entity registration:

@Mod.EventHandler
public void init(FMLInitializationEvent event) {
	BioWarfareEntity.registerEntity();
}

Entity registration  class:

package com.looke81.biowarfare.entity;

import java.util.Random;

import net.minecraftforge.fml.common.registry.EntityRegistry;

import com.looke81.biowarfare.Reference;

public class BioWarfareEntity {
public static void mainRegistry() {
	registerEntity();
}

public static void registerEntity() {
	createEntity(EntityGrenadeToxic.class, "GrenadeToxic");
	createEntity(EntityGrenadeInvertedVision.class, "GrenadeInvertedVision");
	createEntity(EntityGrenadeBlurredVision.class, "GrenadeBlurredVision");
	createEntity(EntityGrenadeXPDrain.class, "GrenadeXPDrain");
	createEntity(EntityGrenadeRooted.class, "GrenadeRooted");
	createEntity(EntityGrenadeBlurredVision.class, "GrenadeBlurredVision");

	createEntity(EntityGrenadeEffectToxic.class, "GrenadeEffectToxic");
	createEntity(EntityGrenadeEffectInvertedVision.class, "GrenadeEffectInvertedVision");
	createEntity(EntityGrenadeEffectBlurredVision.class, "GrenadeEffectBlurredVision");
	createEntity(EntityGrenadeEffectXPDrain.class, "GrenadeEffectXPDrain");
	createEntity(EntityGrenadeEffectRooted.class, "GrenadeEffectRooted");
	createEntity(EntityGrenadeEffectDiarrhea.class, "GrenadeEffectDiarrhea");

	createEntity(EntityStaff.class, "Staff");
	createEntity(EntityMissile.class, "Missile");
}

public static void createEntity(Class entityClass, String entityName) {
	Random randomGenerator = new Random();

	int randomId = EntityRegistry.findGlobalUniqueEntityId();


	EntityRegistry.registerGlobalEntityID(entityClass, entityName, randomId );
	EntityRegistry.registerModEntity(entityClass, entityName, randomId, Reference.MOD_ID, 64, 1, true);

}



}

Also yes I did just realize that two of the methods im using have become depreciated I will fix that now.

BioWarfare Mod: http://goo.gl/BYWQty

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