Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hello, I am trying to use keybinds to make the player walk, something that I thought would be quite simple. I have tried the following:

[spoiler=MovementTask]

public class MovementTask extends TimerTask
{
private final GameSettings gameSettings;
private final long period;
private final long walkingTime;

public MovementTask(Minecraft minecraft, long period, long walkingTime)
{
	this.gameSettings = minecraft.gameSettings;
	this.period = period;
	this.walkingTime = walkingTime;
}

@Override
public void run()
{
	int forward = gameSettings.keyBindForward.getKeyCode();
	int right = gameSettings.keyBindRight.getKeyCode();
	int back = gameSettings.keyBindBack.getKeyCode();
	int left = gameSettings.keyBindLeft.getKeyCode();
	int[] keyCodes = {forward, right, back, left};

	for (int keyCode : keyCodes)
	{
		long oldTime = System.currentTimeMillis();

		while (System.currentTimeMillis() - oldTime < walkingTime)
		{
			KeyBinding.setKeyBindState(keyCode, true);
		}

		KeyBinding.setKeyBindState(keyCode, false);
	}

	try
	{
		Thread.sleep(period);
	}
	catch (InterruptedException e)
	{
		e.printStackTrace();
	}
}
}

 

However, when I initiate this code properly with a Timer, the player's movement is not affected at all. I have tried other key bindings such as "key.use" and that seems to work fine.

 

Any help is much appreciated,

Draconwolver

When you loop though your key codes, you set ALL of them to true. So, the game thinks all four keys are pressed down at once. Try doing this:

 

@Override
public void run()
{
	int forward = gameSettings.keyBindForward.getKeyCode();
	int right = gameSettings.keyBindRight.getKeyCode();
	int back = gameSettings.keyBindBack.getKeyCode();
	int left = gameSettings.keyBindLeft.getKeyCode();
	int[] keyCodes = {forward, right, back, left};

	long oldTime = System.currentTimeMillis();

	while (System.currentTimeMillis() - oldTime < walkingTime)
	{
		KeyBinding.setKeyBindState(keyCodes[0], true);
	}

	KeyBinding.setKeyBindState(keyCode, false);

	try
	{
		Thread.sleep(period);
	}
	catch (InterruptedException e)
	{
		e.printStackTrace();
	}
}

 

That should only set the forward key to be pressed. :)

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.